Bushtarion Manual
Technologies
* Player Researches
* Player Constructions
* Alliance Constructions

  Below is a live list of all developable technologies in the game - both researches and constructions that individual companies can develop on their "Development" page, as well as alliance constructions that the leader of an alliance can construct from the alliance pages. Note that the costs and times are for the public world 1, and are the "Base Costs" and "Base Times" which can be increased with the "Development Multiplier".
Research
Research Time Cost
 
Geo-Physics 12 £250,000,000
     :: Technology used to study and analyse land in great detail.
     :: Is a requirement for researching 'Geo-Phys Thieves'.
 
Geo-Phys Thieves 20 £500,000,000
     :: Develop new mobile geo-phys technology used to study land out on the field.
     :: Enables Unit 'Geo-Phys Thief'.
     :: Is a requirement for researching 'Stealth Geo-Physics'.
 
Cheek Pockets 60 £25,000,000,000
     :: What's the best way to steal seeds? In your cheeks, of course! Why else would hamsters do it?
     :: Enables Unit 'Seed Thief'.
     :: Disables constructing 'Plant Appreciation Society'.
     :: Disables constructing 'Launderette'.
 
Placards And Pamphlets 24 £400,000,000
     :: Set up the picket lines, hand out the pamphlets. The life of a humble protestor.
     :: Enables Unit 'Protestor Guru'.
     :: Disables researching 'Rioting and General Disorder'.
     :: Disables constructing 'Training Camp'.
     :: Disables researching 'Basic Robotics'.
     :: Disables researching 'Simple Traps'.
     :: Disables researching 'Peasantry'.
     :: Is a requirement for researching 'Protestor Leadership'.
 
Protestor Leadership 42 £650,000,000
     :: Find out what it means to lead a protest, and motivate the people.
     :: Enables Unit 'Protestor Leader'.
     :: Is a requirement for researching 'Loudspeakers and Hot Coffee'.
 
Loudspeakers and Hot Coffee 66 £1,000,000,000
     :: Really rally up support for your cause by screaming through loudspeakers and serving up hot drinks.
     :: Enables Unit 'Loudspeaker Protestor'.
     :: Is a requirement for researching 'Violent Demonstration'.
     :: Is a requirement for constructing 'Mystery Van Plant'.
     :: Is a requirement for researching 'Daily News'.
     :: Is a requirement for researching 'Rebellious Behaviour'.
 
Violent Demonstration 60 £13,000,000,000
     :: Get your staff angry, really mad, at how they have been oppressed.
     :: Enables Unit 'Violent Demonstrator'.
     :: Disables researching 'Daily News'.
     :: Disables researching 'Rebellious Behaviour'.
     :: Is a requirement for researching 'Terrorism'.
 
Rebellious Behaviour 48 £7,500,000,000
     :: Get troops in on the fight against Darth Va... no, wait... against the system!
     :: Enables Unit 'Rebel'.
     :: Disables researching 'Violent Demonstration'.
     :: Disables researching 'Daily News'.
     :: Is a requirement for researching 'Die-Hard Studies'.
 
Daily News 138 £18,000,000,000
     :: What better way to inform the people than through mobile news vans?
     :: Enables Unit 'News Van'.
     :: Disables researching 'Violent Demonstration'.
     :: Disables researching 'Rebellious Behaviour'.
     :: Is a requirement for researching 'Politics'.
 
Politics 216 £74,000,000,000
     :: Get involved in the dangerous and disturbing world of politics.
     :: Enables Unit 'Political Mastermind'.
     :: Is a requirement for researching 'Hypnosis'.
 
Die-Hard Studies 150 £42,000,000,000
     :: Harden up your rebellious feeling employees with tough study routines and boring speeches on oppression and society.
     :: Enables Unit 'Fanatic'.
     :: Is a requirement for researching 'Car Bombs and Suicide Attacks'.
 
Hypnosis 438 £330,000,000,000
     :: You are feeling sleepy... you will join us... join our cause...
     :: Enables Unit 'Hypnotist'.
 
Terrorism 204 £65,000,000,000
     :: Train terrorists - and send them out against the innocent masses.
     :: Enables Unit 'Terrorist'.
     :: Is a requirement for researching 'Terrorist Leadership'.
 
Terrorist Leadership 410 £300,000,000,000
     :: Criminal masterminds or crazed lunatics - either way, these people are dangerous.
     :: Enables Unit 'Terrorist Leader'.
 
Car Bombs and Suicide Attacks 355 £150,000,000,000
     :: Skyrocketing oil prices and non-existant Weapons of Mass Destruction with a hint of religious rebellion, all mixed together with the global super power war machine and a hungry president equals a torrent of wave attacks from these extremists.
     :: Enables Unit 'Extremist'.
 
Rioting and General Disorder 24 £350,000,000
     :: Teach your men the subtle art of... rioting!
     :: Enables Unit 'Hooligan'.
     :: Disables researching 'Placards And Pamphlets'.
     :: Disables constructing 'Training Camp'.
     :: Disables researching 'Basic Robotics'.
     :: Disables researching 'Simple Traps'.
     :: Disables researching 'Peasantry'.
     :: Is a requirement for researching 'Baseball Bats and Knuckle Dusters'.
 
Baseball Bats and Knuckle Dusters 42 £550,000,000
     :: You really want to cause trouble? Get heavy on your enemies!
     :: Enables Unit 'Heavy Thug'.
     :: Is a requirement for researching 'Molotov Cocktails'.
     :: Is a requirement for constructing 'Dog Training'.
     :: Is a requirement for constructing 'Bike Shop'.
     :: Is a requirement for researching 'Kleptomania'.
 
Molotov Cocktails 100 £18,000,000,000
     :: Rain down fire from above with Molotov Cocktails! Oooooh, these are fun!
     :: Enables Unit 'Petrol Bomber'.
     :: Disables constructing 'Dog Training'.
     :: Disables researching 'Kleptomania'.
     :: Is a requirement for constructing 'Jeep Dealership'.
 
Lunatic Asylum 132 £60,000,000,000
     :: Bring in the insane masses from the asylums with this construction.
     :: Enables Unit 'Nutter'.
     :: Is a requirement for researching 'Terrorism'.
 
Kleptomania 78 £9,000,000,000
     :: Develop new jackets with small pockets, used by kleptomaniacs to study land in the field.
     :: Enables Unit 'Thief'.
     :: Disables researching 'Molotov Cocktails'.
     :: Disables constructing 'Dog Training'.
     :: Is a requirement for researching 'Flames and Distant Laughter'.
 
Flames and Distant Laughter 121 £45,000,000,000
     :: Give petrol and matches to small children and tell them to have some fun in the garden next door...
     :: Enables Unit 'Arsonist'.
     :: Is a requirement for researching 'Terrorism'.
 
Military Training 48 £1,900,000,000
     :: CLEAN THOSE BOOTS PRIVATE!
     :: Enables Unit 'Officer'.
     :: Is a requirement for researching 'Heavy Weapons Research'.
     :: Is a requirement for researching 'Shock Tactics'.
     :: Is a requirement for constructing 'Paratrooper Training School'.
 
Heavy Weapons Research 90 £60,000,000,000
     :: Give your guys some REAL firepower!
     :: Enables Unit 'Heavy Weapons'.
     :: Disables researching 'Shock Tactics'.
     :: Disables constructing 'Paratrooper Training School'.
     :: Is a requirement for researching 'Grenade Designs'.
 
Shock Tactics 126 £45,000,000,000
     :: The study of rapid troop deployment in order to shock the enemy.
     :: Enables Unit 'Shock Trooper'.
     :: Disables researching 'Heavy Weapons Research'.
     :: Disables constructing 'Paratrooper Training School'.
     :: Is a requirement for researching 'Sniper Rifles'.
 
Grenade Designs 120 £92,000,000,000
     :: Arm your men with grenades - A must for every army.
     :: Enables Unit 'Grenadier'.
     :: Is a requirement for constructing 'Striker Factory'.
 
Sniper Rifles 156 £82,000,000,000
     :: Silent... accurate... deadly... sniping is an artform.
     :: Enables Unit 'Sniper'.
     :: Is a requirement for constructing 'Humvee Factory'.
 
Napalm Studies 80 £30,000,000,000
     :: Backed by local funding, Napalm has been rediscovered, only this time, it's cheaper.
     :: Enables Unit 'Flamethrower'.
     :: Is a requirement for researching 'Gallantry Awards'.
 
Rocket Propelled Grenades 182 £110,000,000,000
     :: The use of an RPG comes in handy against enemy armour...
     :: Enables Unit 'RPG Trooper'.
     :: Is a requirement for researching 'Recruitment Drive'.
 
Gallantry Awards 162 £125,000,000,000
     :: Award your war-heroes with Gallantry Medals.
     :: Enables Unit 'Ranger'.
     :: Is a requirement for constructing 'Aircraft Carrier'.
 
Stealth Camouflage 294 £165,000,000,000
     :: Teach your men how effective a few leaves can be.
     :: Enables Unit 'Marine'.
 
Recruitment Drive 282 £160,000,000,000
     :: Hold a recruitment drive! Get your officers bringing in new recruits!
     :: Enables Unit 'Recruitment Officer'.
 
Stealth Cloaking Research 409 £425,000,000,000
     :: Develop the technology to be able to cloak your aircraft.
     :: Enables Unit 'F-117'.
 
Engineering 48 £19,000,000,000
     :: Scientific and mathematical principles in design and manufacture.
     :: Is a requirement for constructing 'Combine Harvester Factory'.
     :: Is a requirement for researching 'Dynamite Detonation'.
     :: Is a requirement for constructing 'Launderette'.
     :: Is a requirement for constructing 'Plant Appreciation Society'.
     :: Is a requirement for researching 'Cheek Pockets'.
     :: Is a requirement for constructing 'Aircraft Carrier'.
     :: Is a requirement for researching 'Harvester Cloaks'.
     :: Is a requirement for constructing 'Striker Factory'.
     :: Is a requirement for constructing 'Bike Shop'.
     :: Is a requirement for researching 'Daily News'.
     :: Is a requirement for researching 'Magnotron Technology'.
     :: Is a requirement for constructing 'Tractor Factory'.
     :: Is a requirement for constructing 'Jeep Dealership'.
     :: Is a requirement for constructing 'Mystery Van Plant'.
     :: Is a requirement for constructing 'Humvee Factory'.
     :: Is a requirement for researching 'Iron Maidens'.
 
Peasantry 24 £550,000,000
     :: Develop mud huts for your peasants to live in, before beating them with large sticks and telling them what to do.
     :: Enables Unit 'Serf'.
     :: Disables researching 'Placards And Pamphlets'.
     :: Disables researching 'Rioting and General Disorder'.
     :: Disables constructing 'Training Camp'.
     :: Disables researching 'Basic Robotics'.
     :: Disables researching 'Simple Traps'.
     :: Is a requirement for researching 'Librarians & Book Shelves'.
     :: Is a requirement for researching 'Necromancy'.
 
Librarians & Book Shelves 45 £1,850,000,000
     :: Arrange some stuff around your HQ so your more experienced peons can learn the Dark Magicks.
     :: Enables Unit 'Apprentice'.
     :: Disables researching 'Necromancy'.
     :: Is a requirement for researching 'Broomsticks & Cauldrons'.
 
Necromancy 52 £2,000,000,000
     :: Draw funny circles on the floor and give your leading magicians pointy hats and some books about the dark arts.
     :: Enables Unit 'Skeleton'.
     :: Disables researching 'Librarians & Book Shelves'.
     :: Is a requirement for researching 'Bring out yer dead!'.
 
Broomsticks & Cauldrons 55 £15,000,000,000
     :: Harness the power of the flying stick, and then hand them out to the more experienced Apprentices!
     :: Enables Unit 'Witch'.
     :: Is a requirement for researching 'Hell hath no fury...'.
 
Bring out yer dead! 40 £15,000,000,000
     :: Roll out the carts and retrieve the bodies, we're going to try something powerful...
     :: Enables Unit 'Zombie'.
     :: Is a requirement for researching 'Dynamite Detonation'.
     :: Is a requirement for researching 'Lycanthropic Studies'.
 
Dynamite Detonation 160 £55,000,000,000
     :: Master this precise skill in order to quarry huge blocks of stone for constructing grotesque gargoyles.
     :: Enables Unit 'Gargoyle'.
 
Hell hath no fury... 90 £61,500,000,000
     :: Send your best staff off to the School of Evil to become Sorcerers!
     :: Enables Unit 'Sorcerer'.
     :: Is a requirement for researching 'Iron Maidens'.
     :: Is a requirement for researching 'Songs & Sirens'.
 
Lycanthropic Studies 95 £70,000,000,000
     :: Study and isolate the cause of lycanthropy and then have fun making your own private wolf army.
     :: Enables Unit 'Werewolf'.
     :: Is a requirement for researching 'Wire Coat Hangers'.
 
Iron Maidens 110 £52,500,000,000
     :: Noisy perhaps, but not at all musical. Learn how to animate iron constructs to do your bidding!
     :: Enables Unit 'Iron Golem'.
 
Songs & Sirens 180 £92,500,000,000
     :: Play around with unborn's DNA, mixing it with that of a sparrow to create deadly Sirens.
     :: Enables Unit 'Siren'.
     :: Is a requirement for constructing 'Nest Boxes'.
 
Wire Coat Hangers 195 £100,000,000,000
     :: Learn how to pull brains out through the nose using cleverly shaped coat hangers, and create mummies!
     :: Enables Unit 'Mummy'.
     :: Is a requirement for researching 'Bat Caves'.
 
Bat Caves 350 £145,000,000,000
     :: Carve vast mausoleums out of the rock under your HQ to create an abode for blood-sucking vampires.
     :: Enables Unit 'Vampire'.
 
Basic Robotics 24 £1,500,000,000
     :: Simple robotics, you will be able to construct small drones to do your bidding.
     :: Enables Unit 'Small Droid'.
     :: Disables constructing 'Training Camp'.
     :: Disables researching 'Rioting and General Disorder'.
     :: Disables researching 'Placards And Pamphlets'.
     :: Disables researching 'Simple Traps'.
     :: Disables researching 'Peasantry'.
     :: Is a requirement for researching 'Advanced Micro-circuitry'.
     :: Is a requirement for researching 'Automatic Trowels'.
     :: Is a requirement for researching 'Microwave fusion Emitters'.
 
Advanced Micro-circuitry 60 £9,000,000,000
     :: Develop advanced micro-circuitry for more advanced robots.
     :: Enables Unit 'Automoton'.
     :: Disables researching 'Automatic Trowels'.
     :: Disables researching 'Microwave fusion Emitters'.
     :: Is a requirement for researching 'Bio-Mechanics'.
 
Automatic Trowels 48 £7,500,000,000
     :: With advanced micro-circuitry, you can set your trowels and forks on automatic!
     :: Enables Unit 'Cyborg Gardener'.
     :: Disables researching 'Advanced Micro-circuitry'.
     :: Disables researching 'Microwave fusion Emitters'.
     :: Is a requirement for researching 'Shield Generators'.
 
Microwave fusion Emitters 40 £23,000,000,000
     :: Arm your robot minions with some new electric powers of pain.
     :: Enables Unit 'Stunbot'.
     :: Disables researching 'Advanced Micro-circuitry'.
     :: Disables researching 'Automatic Trowels'.
     :: Is a requirement for researching 'Nanobot Conversion Implants'.
 
Bio-Mechanics 140 £95,000,000,000
     :: Bio-mechanics. Using organic matter - living tissue - in place of synthetic mechanical parts.
     :: Enables Unit 'Psychopathic Android'.
     :: Is a requirement for researching 'Nano-Technology'.
 
Shield Generators 60 £40,000,000,000
     :: Strap dual fusion generators to an android and pack them with huge force fields.
     :: Enables Unit 'Shield Android'.
     :: Is a requirement for researching 'Nano-Technology'.
 
Nanobot Conversion Implants 60 £65,000,000,000
     :: Upgrade your basic stunbot units with the ability to inject nanobots in to living tissue converting them in to more Nanobots.
     :: Enables Unit 'Nanobot'.
     :: Is a requirement for researching 'Nano-Technology'.
 
Nano-Technology 180 £210,000,000,000
     :: The development of atom-wide circuitry allows for incredibly advanced machines.
     :: Enables Unit 'Cybernetic Warrior'.
     :: Is a requirement for researching 'Magnotron Technology'.
     :: Is a requirement for researching 'Crossed Wires'.
 
Magnotron Technology 288 £280,000,000,000
     :: A form of anti-gravity, allowing the production of air-borne units.
     :: Enables Unit 'Tyrant Drone'.
     :: Is a requirement for constructing 'Macro Micros!'.
     :: Is a requirement for constructing 'Scrap Yard'.
 
Crossed Wires 110 £107,500,000,000
     :: What happens when you cross the wires? Discover for yourself...
     :: Enables Unit 'Crazed Droid'.
     :: Is a requirement for constructing 'Macro Micros!'.
     :: Is a requirement for constructing 'Scrap Yard'.
 
Simple Traps 24 £1,000,000,000
     :: Learn the essentials of laying traps for would-be attackers.
     :: Enables Unit 'Sleeping Gas Trap'.
     :: Disables researching 'Placards And Pamphlets'.
     :: Disables researching 'Rioting and General Disorder'.
     :: Disables constructing 'Training Camp'.
     :: Disables researching 'Basic Robotics'.
     :: Disables researching 'Peasantry'.
     :: Is a requirement for researching 'Advanced Traps'.
     :: Is a requirement for researching 'Turnip Costumes'.
     :: Is a requirement for researching 'Stealth Geo-Physics'.
     :: Is a requirement for researching 'Subliminal Messaging'.
 
Advanced Traps 60 £7,500,000,000
     :: Make those traps even deadlier, add a few spikes!
     :: Enables Unit 'Spike Trap'.
     :: Disables researching 'Stealth Geo-Physics'.
     :: Disables researching 'Turnip Costumes'.
     :: Disables researching 'Subliminal Messaging'.
     :: Is a requirement for researching 'Martial Arts'.
 
Turnip Costumes 54 £5,000,000,000
     :: Allow your gardeners to study the magical art of applying turnips to their clothes in order to become unseen.
     :: Enables Unit 'Stealth Gardener'.
     :: Disables researching 'Advanced Traps'.
     :: Disables researching 'Stealth Geo-Physics'.
     :: Disables researching 'Subliminal Messaging'.
     :: Is a requirement for researching 'Martial Arts'.
 
Subliminal Messaging 25 £1,500,000,000
     :: Put hostile minds on the edge, bribe them to work for your cause!
     :: Enables Unit 'Political Briber'.
     :: Disables researching 'Advanced Traps'.
     :: Disables researching 'Turnip Costumes'.
     :: Disables researching 'Stealth Geo-Physics'.
     :: Disables researching 'Poisons'.
     :: Disables constructing 'Steel Reinforced Bunkers'.
     :: Is a requirement for researching 'Martial Arts'.
     :: Is a requirement for researching 'Bulletproof Glass'.
 
Stealth Geo-Physics 78 £10,000,000,000
     :: How do you both carry that huge swag bag and stay unseen... simple! Stick a few leaves on the swag bag!
     :: Enables Unit 'Stealth Thief'.
     :: Disables researching 'Advanced Traps'.
     :: Disables researching 'Turnip Costumes'.
     :: Disables researching 'Subliminal Messaging'.
     :: Is a requirement for researching 'Martial Arts'.
 
Martial Arts 102 £65,000,000,000
     :: Hiiiiiiiya! Judo chop! Silent... unseen... deadly.
     :: Enables Unit 'Ninja'.
     :: Is a requirement for researching 'Harvester Cloaks'.
     :: Is a requirement for constructing 'Steel Reinforced Bunkers'.
     :: Is a requirement for researching 'Poisons'.
     :: Is a requirement for researching 'Bulletproof Glass'.
 
Harvester Cloaks 60 £7,500,000,000
     :: Teach your harvesters not only the art of stealth with these camo-cloaks, but give them bigger pockets to harvest more seeds in too.
     :: Enables Unit 'Stealth Harvester'.
 
Poisons 186 £125,000,000,000
     :: Poison tipped darts, daggers in the back... the deadly art of assassination.
     :: Enables Unit 'Assassin'.
     :: Disables constructing 'Steel Reinforced Bunkers'.
     :: Is a requirement for researching 'Gene-Splicing'.
     :: Is a requirement for constructing 'Agent Training Grounds'.
 
Bulletproof Glass 158 £75,000,000,000
     :: Take one normal car, take it apart, then throw away all the pieces. Now buy an armoured car.
     :: Enables Unit 'Armoured Car'.
     :: Is a requirement for researching 'Gene-Splicing'.
     :: Is a requirement for researching 'Hypnotic Ventriloquism'.
 
Gene-Splicing 180 £110,000,000,000
     :: Splicing Genes is a dangerous technology... and only these cloners are stupid enough to attempt it.
     :: Enables Unit 'Cloner'.
     :: Is a requirement for constructing 'Agent Training Grounds'.
     :: Is a requirement for researching 'Laser Motion Sensors'.
     :: Is a requirement for researching 'Hypnotic Ventriloquism'.
 
Hypnotic Ventriloquism 300 £180,000,000,000
     :: Go beyond mere ventriloquism, and treat real people as if they were your puppets!
     :: Enables Unit 'Puppet Master'.
 
Laser Motion Sensors 366 £237,500,000,000
     :: Research advanced laser motion sensors to construct automated turrets.
     :: Enables Unit 'Sentry Turret'.
 
Hacking 85 £1,000,000,000
     :: Teach your staff the art of hacking and hack in to target company mainframes to learn more.
     :: Enables Intelligence 'Hax0r'.
     :: Is a requirement for constructing 'Spy School'.
 
 
 
Construct
Construction Time Cost
 
Plant Appreciation Society 60 £25,000,000,000
     :: This society can teach people how to truly appreciate plants... by stealing them!
     :: Enables Unit 'Plant Thief'.
     :: Disables researching 'Cheek Pockets'.
     :: Disables constructing 'Launderette'.
 
Launderette 60 £25,000,000,000
     :: With a launderette built, your staff can finally learn how to wash money.
     :: Enables Unit 'Money Launderer'.
     :: Disables researching 'Cheek Pockets'.
     :: Disables constructing 'Plant Appreciation Society'.
 
Mystery Van Plant 96 £22,000,000,000
     :: This is where you can manufacture fast moving vehicles for all your protestor needs!
     :: Enables Unit 'Hippy Van'.
 
Jeep Dealership 162 £80,000,000,000
     :: Want to buy some fast moving Jeeps for your men? You need a dealership!
     :: Enables Unit 'Jeep'.
     :: Is a requirement for researching 'Terrorism'.
 
Bike Shop 96 £30,000,000,000
     :: Encourage bikers to roar around your company on big Harleys - build a Bike Shop.
     :: Enables Unit 'Biker'.
 
Dog Training 65 £10,000,000,000
     :: Protect your land with vicious rabid attack dogs. Careful not to get too close!
     :: Enables Unit 'Attack Dog'.
     :: Disables researching 'Molotov Cocktails'.
     :: Disables researching 'Kleptomania'.
     :: Is a requirement for researching 'Lunatic Asylum'.
 
Training Camp 24 £350,000,000
     :: Train grunts up to be lean mean fighting... well... to know how to use a weapon anyway.
     :: Enables Unit 'Private'.
     :: Disables researching 'Rioting and General Disorder'.
     :: Disables researching 'Placards And Pamphlets'.
     :: Disables researching 'Basic Robotics'.
     :: Disables researching 'Simple Traps'.
     :: Disables researching 'Peasantry'.
     :: Is a requirement for researching 'Military Training'.
 
Paratrooper Training School 64 £6,000,000,000
     :: Big planes, that's all there is to it. Well, and parachutes... they're sort of necessary too.
     :: Enables Unit 'Paratrooper'.
     :: Disables researching 'Heavy Weapons Research'.
     :: Disables researching 'Shock Tactics'.
     :: Is a requirement for researching 'Napalm Studies'.
 
Humvee Factory 168 £92,000,000,000
     :: Gives your company the facilities to manufacture military humvees.
     :: Enables Unit 'Humvee'.
     :: Is a requirement for researching 'Rocket Propelled Grenades'.
 
Striker Factory 180 £105,000,000,000
     :: Construct the facilities to manufacture anti-tank mobile armour.
     :: Enables Unit 'Striker'.
     :: Is a requirement for constructing 'Helicopter Pads'.
 
Aircraft Carrier 220 £162,000,000,000
     :: Constructing Aircraft Carriers will allow you to equip your armoury with Harrier AV8X Aircraft.
     :: Enables Unit 'Harrier'.
     :: Is a requirement for researching 'Stealth Cloaking Research'.
 
Helicopter Pads 198 £115,000,000,000
     :: Constructing these pads will give you state of the art Apache Longbow
     :: Enables Unit 'Apache Longbow'.
     :: Is a requirement for researching 'Stealth Camouflage'.
 
Combine Harvester Factory 72 £9,000,000,000
     :: Gives your company the facilities to be able to manufacture combine harvesters.
     :: Enables Unit 'Combine Harvester'.
 
Tractor Factory 68 £7,500,000,000
     :: Gives your company the facilities to be able to build tractors!
     :: Enables Unit 'Tractor'.
 
Nest Boxes 275 £165,000,000,000
     :: Build nest boxes... pretty big ones... for dragons...
     :: Enables Unit 'Dragon'.
 
Macro Micros! 720 £550,000,000,000
     :: Gain the abilities to construct gigantic cybernetic Tyrannosaurus Rex units.
     :: Enables Unit 'Cybernetic T-Rex'.
     :: Disables constructing 'Scrap Yard'.
 
Scrap Yard 540 £225,000,000,000
     :: Build a scrap yard to construct Scrap Robots, and utilise scrap metal.
     :: Enables Unit 'Scrap Bot'.
     :: Disables constructing 'Macro Micros!'.
 
Steel Reinforced Bunkers 168 £100,000,000,000
     :: Construct these Steel Reinforced Bunkers around your land and let the enemy bring it!
     :: Enables Unit 'Bunker'.
     :: Disables researching 'Poisons'.
     :: Is a requirement for researching 'Gene-Splicing'.
     :: Is a requirement for researching 'Laser Motion Sensors'.
 
Agent Training Grounds 396 £257,500,000,000
     :: Grounds to train up agents to send out on the field on secret operations.
     :: Enables Unit 'Secret Agent'.
 
Airfield 60 £750,000,000
     :: Construct an airfield and get low-flying planes to get more information on your targets' land.
     :: Enables Intelligence 'Fly-Over'.
     :: Is a requirement for researching 'Hacking'.
 
Spy School 120 £15,000,000,000
     :: Construct this school to train spies to find out all the comings and goings of a target.
     :: Enables Intelligence 'Spy'.
 
Alliance HQ Constructions
Construction Time Cost
 
Empty Land 36 £175,000,000,000
     :: 
     :: Is a requirement for constructing 'Basic HQ Buildings'.
 
Basic HQ Buildings 42 £60,000,000,000
     :: 
     :: Enables alliance to set alliance flag and logo.
     :: Is a requirement for constructing 'Mess Hall'.
     :: Is a requirement for constructing 'Barracks'.
     :: Is a requirement for constructing 'Sandbag Bunkers'.
     :: Is a requirement for constructing 'Barbed Wire Boundary'.
 
Mess Hall 72 £60,000,000,000
     :: 
     :: Is a requirement for constructing 'Officers Quarters'.
 
Barracks 72 £80,000,000,000
     :: 
     :: Enables Unit 'HQ Private'.
     :: Is a requirement for constructing 'Officers Quarters'.
     :: Is a requirement for constructing 'Armoury'.
     :: Is a requirement for constructing 'Dog Training Facilities'.
 
Officers Quarters 72 £140,000,000,000
     :: 
     :: Enables Unit 'HQ Officer'.
     :: Is a requirement for constructing 'HQ Humvee Factory'.
     :: Is a requirement for constructing 'Tank Factory'.
     :: Is a requirement for constructing 'Satellite Station'.
 
Armoury 78 £110,000,000,000
     :: 
     :: Is a requirement for constructing 'HQ Humvee Factory'.
     :: Is a requirement for constructing 'Tank Factory'.
 
Dog Training Facilities 42 £50,000,000,000
     :: 
     :: Enables Unit 'HQ Attack Dog'.
 
HQ Humvee Factory 104 £220,000,000,000
     :: 
     :: Enables Unit 'HQ Humvee'.
 
Tank Factory 180 £450,000,000,000
     :: 
     :: Enables Unit 'HQ Challenger 2'.
 
Sandbag Bunkers 36 £60,000,000,000
     :: 
     :: Is a requirement for constructing 'Sandbag Gun Nests'.
     :: Is a requirement for constructing 'Concrete Bunkers'.
 
Sandbag Gun Nests 42 £100,000,000,000
     :: 
     :: Enables Unit 'Sandbag Gun Nest'.
 
Concrete Bunkers 48 £90,000,000,000
     :: 
     :: Is a requirement for constructing 'Concrete Gun Nests'.
 
Concrete Gun Nests 54 £130,000,000,000
     :: 
     :: Enables Unit 'Concrete Gun Nest'.
 
Barbed Wire Boundary 72 £20,000,000,000
     :: 
     :: Is a requirement for constructing 'Concrete Walls Inner Boundary'.
 
Concrete Walls Inner Boundary 90 £60,000,000,000
     :: 
     :: Enables Unit 'Concrete Barrier'.
     :: Is a requirement for constructing 'Watch-Towers'.
     :: Is a requirement for constructing 'Tank Factory'.
     :: Is a requirement for constructing 'Satellite Station'.
 
Watch-Towers 144 £320,000,000,000
     :: 
     :: Enables Unit 'Watch Tower'.
     :: Is a requirement for constructing 'High-Intensity Search-Lights'.
 
High-Intensity Search-Lights 72 £40,000,000,000
     :: 
     :: Increases incoming ETA view by 2.
 
Satellite Station 180 £410,000,000,000
     :: 
     :: Enables member part/join news. Increases incoming ETA view by 1.
     :: Is a requirement for constructing 'Data Scrambler Station'.
 
Data Scrambler Station 210 £760,000,000,000
     :: 
     :: Enables Spy/Hax0r scrambling for alliance HQ.