Bushtarion Manual
Technologies
* Player Researches
* Player Constructions
* Alliance Constructions

  Below is a live list of all developable technologies in the game - both researches and constructions that individual companies can develop on their "Development" page, as well as alliance constructions that the leader of an alliance can construct from the alliance pages. Note that the costs and times are for the public world 1, and are the "Base Costs" and "Base Times" which can be increased with the "Development Multiplier".
Research
Research Time Cost
 
Geo-Physics 12 £250,000,000
     :: Technology used to study and analyse land in great detail.
     :: Is a requirement for technology 'Geo-Phys Thieves'.
 
Geo-Phys Thieves 20 £500,000,000
     :: Develop new mobile geo-phys technology used to study land out on the field.
     :: Enables Unit 'Geo-Phys Thief'.
     :: Is a requirement for technology 'Stealth Geo-Physics'.
 
Cheek Pockets 60 £25,000,000,000
     :: What's the best way to steal seeds? In your cheeks, of course! Why else would hamsters do it?
     :: Enables Unit 'Seed Thief'.
     :: Disables technology 'Plant Appreciation Society'.
     :: Disables technology 'Launderette'.
 
Placards And Pamphlets 24 £400,000,000
     :: Set up the picket lines, hand out the pamphlets. The life of a humble protestor.
     :: Enables Unit 'Protestor Guru'.
     :: Disables technology 'Rioting and General Disorder'.
     :: Disables technology 'Training Camp'.
     :: Disables technology 'Basic Robotics'.
     :: Disables technology 'Simple Traps'.
     :: Disables technology 'Peasantry'.
     :: Is a requirement for technology 'Protestor Leadership'.
 
Protestor Leadership 42 £650,000,000
     :: Find out what it means to lead a protest, and motivate the people.
     :: Enables Unit 'Protestor Leader'.
     :: Is a requirement for technology 'Loudspeakers and Hot Coffee'.
 
Loudspeakers and Hot Coffee 66 £1,000,000,000
     :: Really rally up support for your cause by screaming through loudspeakers and serving up hot drinks.
     :: Enables Unit 'Loudspeaker Protestor'.
     :: Is a requirement for technology 'Violent Demonstration'.
     :: Is a requirement for technology 'Mystery Van Plant'.
     :: Is a requirement for technology 'Daily News'.
     :: Is a requirement for technology 'Rebellious Behaviour'.
 
Violent Demonstration 60 £13,000,000,000
     :: Get your staff angry, really mad, at how they have been oppressed.
     :: Enables Unit 'Violent Demonstrator'.
     :: Disables technology 'Daily News'.
     :: Disables technology 'Rebellious Behaviour'.
     :: Is a requirement for technology 'Terrorism'.
 
Rebellious Behaviour 48 £7,500,000,000
     :: Get troops in on the fight against Darth Va... no, wait... against the system!
     :: Enables Unit 'Rebel'.
     :: Disables technology 'Violent Demonstration'.
     :: Disables technology 'Daily News'.
     :: Is a requirement for technology 'Die-Hard Studies'.
 
Daily News 138 £18,000,000,000
     :: What better way to inform the people than through mobile news vans?
     :: Enables Unit 'News Van'.
     :: Disables technology 'Violent Demonstration'.
     :: Disables technology 'Rebellious Behaviour'.
     :: Is a requirement for technology 'Politics'.
 
Politics 216 £74,000,000,000
     :: Get involved in the dangerous and disturbing world of politics.
     :: Enables Unit 'Political Mastermind'.
     :: Is a requirement for technology 'Hypnosis'.
 
Die-Hard Studies 150 £42,000,000,000
     :: Harden up your rebellious feeling employees with tough study routines and boring speeches on oppression and society.
     :: Enables Unit 'Fanatic'.
     :: Is a requirement for technology 'Car Bombs and Suicide Attacks'.
 
Hypnosis 438 £330,000,000,000
     :: You are feeling sleepy... you will join us... join our cause...
     :: Enables Unit 'Hypnotist'.
 
Terrorism 204 £65,000,000,000
     :: Train terrorists - and send them out against the innocent masses.
     :: Enables Unit 'Terrorist'.
     :: Is a requirement for technology 'Terrorist Leadership'.
 
Terrorist Leadership 410 £300,000,000,000
     :: Criminal masterminds or crazed lunatics - either way, these people are dangerous.
     :: Enables Unit 'Terrorist Leader'.
 
Car Bombs and Suicide Attacks 355 £150,000,000,000
     :: Skyrocketing oil prices and non-existant Weapons of Mass Destruction with a hint of religious rebellion, all mixed together with the global super power war machine and a hungry president equals a torrent of wave attacks from these extremists.
     :: Enables Unit 'Extremist'.
 
Rioting and General Disorder 24 £350,000,000
     :: Teach your men the subtle art of... rioting!
     :: Enables Unit 'Hooligan'.
     :: Disables technology 'Placards And Pamphlets'.
     :: Disables technology 'Training Camp'.
     :: Disables technology 'Basic Robotics'.
     :: Disables technology 'Simple Traps'.
     :: Disables technology 'Peasantry'.
     :: Is a requirement for technology 'Baseball Bats and Knuckle Dusters'.
 
Baseball Bats and Knuckle Dusters 42 £550,000,000
     :: You really want to cause trouble? Get heavy on your enemies!
     :: Enables Unit 'Heavy Thug'.
     :: Is a requirement for technology 'Molotov Cocktails'.
     :: Is a requirement for technology 'Dog Training'.
     :: Is a requirement for technology 'Bike Shop'.
     :: Is a requirement for technology 'Kleptomania'.
 
Molotov Cocktails 100 £18,000,000,000
     :: Rain down fire from above with Molotov Cocktails! Oooooh, these are fun!
     :: Enables Unit 'Petrol Bomber'.
     :: Disables technology 'Dog Training'.
     :: Disables technology 'Kleptomania'.
     :: Is a requirement for technology 'Jeep Dealership'.
 
Lunatic Asylum 132 £60,000,000,000
     :: Bring in the insane masses from the asylums with this construction.
     :: Enables Unit 'Nutter'.
     :: Is a requirement for technology 'Terrorism'.
 
Kleptomania 78 £9,000,000,000
     :: Develop new jackets with small pockets, used by kleptomaniacs to study land in the field.
     :: Enables Unit 'Thief'.
     :: Disables technology 'Molotov Cocktails'.
     :: Disables technology 'Dog Training'.
     :: Is a requirement for technology 'Flames and Distant Laughter'.
 
Flames and Distant Laughter 121 £45,000,000,000
     :: Give petrol and matches to small children and tell them to have some fun in the garden next door...
     :: Enables Unit 'Arsonist'.
     :: Is a requirement for technology 'Terrorism'.
 
Military Training 48 £1,900,000,000
     :: CLEAN THOSE BOOTS PRIVATE!
     :: Enables Unit 'Officer'.
     :: Is a requirement for technology 'Heavy Weapons Research'.
     :: Is a requirement for technology 'Shock Tactics'.
     :: Is a requirement for technology 'Paratrooper Training School'.
 
Heavy Weapons Research 90 £60,000,000,000
     :: Give your guys some REAL firepower!
     :: Enables Unit 'Heavy Weapons'.
     :: Disables technology 'Shock Tactics'.
     :: Disables technology 'Paratrooper Training School'.
     :: Is a requirement for technology 'Grenade Designs'.
 
Shock Tactics 126 £45,000,000,000
     :: The study of rapid troop deployment in order to shock the enemy.
     :: Enables Unit 'Shock Trooper'.
     :: Disables technology 'Heavy Weapons Research'.
     :: Disables technology 'Paratrooper Training School'.
     :: Is a requirement for technology 'Sniper Rifles'.
 
Grenade Designs 120 £92,000,000,000
     :: Arm your men with grenades - A must for every army.
     :: Enables Unit 'Grenadier'.
     :: Is a requirement for technology 'Striker Factory'.
 
Sniper Rifles 156 £82,000,000,000
     :: Silent... accurate... deadly... sniping is an artform.
     :: Enables Unit 'Sniper'.
     :: Is a requirement for technology 'Humvee Factory'.
 
Napalm Studies 80 £30,000,000,000
     :: Backed by local funding, Napalm has been rediscovered, only this time, it's cheaper.
     :: Enables Unit 'Flamethrower'.
     :: Is a requirement for technology 'Gallantry Awards'.
 
Rocket Propelled Grenades 182 £110,000,000,000
     :: The use of an RPG comes in handy against enemy armour...
     :: Enables Unit 'RPG Trooper'.
     :: Is a requirement for technology 'Recruitment Drive'.
 
Gallantry Awards 162 £125,000,000,000
     :: Award your war-heroes with Gallantry Medals.
     :: Enables Unit 'Ranger'.
     :: Is a requirement for technology 'Aircraft Carrier'.
 
Stealth Camouflage 294 £165,000,000,000
     :: Teach your men how effective a few leaves can be.
     :: Enables Unit 'Marine'.
 
Recruitment Drive 282 £160,000,000,000
     :: Hold a recruitment drive! Get your officers bringing in new recruits!
     :: Enables Unit 'Recruitment Officer'.
 
Stealth Cloaking Research 409 £425,000,000,000
     :: Develop the technology to be able to cloak your aircraft.
     :: Enables Unit 'F-117'.
 
Engineering 48 £19,000,000,000
     :: Scientific and mathematical principles in design and manufacture.
     :: Is a requirement for technology 'Combine Harvester Factory'.
     :: Is a requirement for technology 'Dynamite Detonation'.
     :: Is a requirement for technology 'Launderette'.
     :: Is a requirement for technology 'Plant Appreciation Society'.
     :: Is a requirement for technology 'Cheek Pockets'.
     :: Is a requirement for technology 'Aircraft Carrier'.
     :: Is a requirement for technology 'Harvester Cloaks'.
     :: Is a requirement for technology 'Striker Factory'.
     :: Is a requirement for technology 'Bike Shop'.
     :: Is a requirement for technology 'Daily News'.
     :: Is a requirement for technology 'Magnotron Technology'.
     :: Is a requirement for technology 'Tractor Factory'.
     :: Is a requirement for technology 'Jeep Dealership'.
     :: Is a requirement for technology 'Mystery Van Plant'.
     :: Is a requirement for technology 'Humvee Factory'.
     :: Is a requirement for technology 'Iron Maidens'.
 
Peasantry 24 £550,000,000
     :: Develop mud huts for your peasants to live in, before beating them with large sticks and telling them what to do.
     :: Enables Unit 'Serf'.
     :: Disables technology 'Placards And Pamphlets'.
     :: Disables technology 'Rioting and General Disorder'.
     :: Disables technology 'Training Camp'.
     :: Disables technology 'Basic Robotics'.
     :: Disables technology 'Simple Traps'.
     :: Is a requirement for technology 'Librarians & Book Shelves'.
     :: Is a requirement for technology 'Necromancy'.
 
Librarians & Book Shelves 45 £1,850,000,000
     :: Arrange some stuff around your HQ so your more experienced peons can learn the Dark Magicks.
     :: Enables Unit 'Apprentice'.
     :: Disables technology 'Necromancy'.
     :: Is a requirement for technology 'Broomsticks & Cauldrons'.
 
Necromancy 52 £2,000,000,000
     :: Draw funny circles on the floor and give your leading magicians pointy hats and some books about the dark arts.
     :: Enables Unit 'Skeleton'.
     :: Disables technology 'Librarians & Book Shelves'.
     :: Is a requirement for technology 'Bring out yer dead!'.
 
Broomsticks & Cauldrons 55 £15,000,000,000
     :: Harness the power of the flying stick, and then hand them out to the more experienced Apprentices!
     :: Enables Unit 'Witch'.
     :: Is a requirement for technology 'Hell hath no fury...'.
 
Bring out yer dead! 40 £15,000,000,000
     :: Roll out the carts and retrieve the bodies, we're going to try something powerful...
     :: Enables Unit 'Zombie'.
     :: Is a requirement for technology 'Dynamite Detonation'.
     :: Is a requirement for technology 'Lycanthropic Studies'.
 
Dynamite Detonation 160 £55,000,000,000
     :: Master this precise skill in order to quarry huge blocks of stone for constructing grotesque gargoyles.
     :: Enables Unit 'Gargoyle'.
 
Hell hath no fury... 90 £61,500,000,000
     :: Send your best staff off to the School of Evil to become Sorcerers!
     :: Enables Unit 'Sorcerer'.
     :: Is a requirement for technology 'Iron Maidens'.
     :: Is a requirement for technology 'Songs & Sirens'.
 
Lycanthropic Studies 95 £70,000,000,000
     :: Study and isolate the cause of lycanthropy and then have fun making your own private wolf army.
     :: Enables Unit 'Werewolf'.
     :: Is a requirement for technology 'Wire Coat Hangers'.
 
Iron Maidens 110 £52,500,000,000
     :: Noisy perhaps, but not at all musical. Learn how to animate iron constructs to do your bidding!
     :: Enables Unit 'Iron Golem'.
 
Songs & Sirens 180 £92,500,000,000
     :: Play around with unborn's DNA, mixing it with that of a sparrow to create deadly Sirens.
     :: Enables Unit 'Siren'.
     :: Is a requirement for technology 'Nest Boxes'.
 
Wire Coat Hangers 195 £100,000,000,000
     :: Learn how to pull brains out through the nose using cleverly shaped coat hangers, and create mummies!
     :: Enables Unit 'Mummy'.
     :: Is a requirement for technology 'Bat Caves'.
 
Bat Caves 250 £145,000,000,000
     :: Carve vast mausoleums out of the rock under your HQ to create an abode for blood-sucking vampires.
     :: Enables Unit 'Vampire'.
 
Basic Robotics 24 £1,500,000,000
     :: Simple robotics, you will be able to construct small drones to do your bidding.
     :: Enables Unit 'Small Droid'.
     :: Disables technology 'Training Camp'.
     :: Disables technology 'Rioting and General Disorder'.
     :: Disables technology 'Placards And Pamphlets'.
     :: Disables technology 'Simple Traps'.
     :: Disables technology 'Peasantry'.
     :: Is a requirement for technology 'Advanced Micro-circuitry'.
     :: Is a requirement for technology 'Automatic Trowels'.
     :: Is a requirement for technology 'Microwave fusion Emitters'.
 
Advanced Micro-circuitry 60 £9,000,000,000
     :: Develop advanced micro-circuitry for more advanced robots.
     :: Enables Unit 'Automoton'.
     :: Disables technology 'Automatic Trowels'.
     :: Disables technology 'Microwave fusion Emitters'.
     :: Is a requirement for technology 'Bio-Mechanics'.
 
Automatic Trowels 48 £7,500,000,000
     :: With advanced micro-circuitry, you can set your trowels and forks on automatic!
     :: Enables Unit 'Cyborg Gardener'.
     :: Disables technology 'Advanced Micro-circuitry'.
     :: Disables technology 'Microwave fusion Emitters'.
     :: Is a requirement for technology 'Shield Generators'.
 
Microwave fusion Emitters 40 £23,000,000,000
     :: Arm your robot minions with some new electric powers of pain.
     :: Enables Unit 'Stunbot'.
     :: Disables technology 'Advanced Micro-circuitry'.
     :: Disables technology 'Automatic Trowels'.
     :: Is a requirement for technology 'Nanobot Conversion Implants'.
 
Bio-Mechanics 140 £95,000,000,000
     :: Bio-mechanics. Using organic matter - living tissue - in place of synthetic mechanical parts.
     :: Enables Unit 'Psychopathic Android'.
     :: Is a requirement for technology 'Nano-Technology'.
 
Shield Generators 60 £40,000,000,000
     :: Strap dual fusion generators to an android and pack them with huge force fields.
     :: Enables Unit 'Shield Android'.
     :: Is a requirement for technology 'Nano-Technology'.
 
Nanobot Conversion Implants 60 £65,000,000,000
     :: Upgrade your basic stunbot units with the ability to inject nanobots in to living tissue converting them in to more Nanobots.
     :: Enables Unit 'Nanobot'.
     :: Is a requirement for technology 'Nano-Technology'.
 
Nano-Technology 180 £210,000,000,000
     :: The development of atom-wide circuitry allows for incredibly advanced machines.
     :: Enables Unit 'Cybernetic Warrior'.
     :: Is a requirement for technology 'Magnotron Technology'.
     :: Is a requirement for technology 'Crossed Wires'.
 
Magnotron Technology 288 £280,000,000,000
     :: A form of anti-gravity, allowing the production of air-borne units.
     :: Enables Unit 'Tyrant Drone'.
     :: Is a requirement for technology 'Macro Micros!'.
     :: Is a requirement for technology 'Scrap Yard'.
 
Crossed Wires 110 £107,500,000,000
     :: What happens when you cross the wires? Discover for yourself...
     :: Enables Unit 'Crazed Droid'.
     :: Is a requirement for technology 'Macro Micros!'.
     :: Is a requirement for technology 'Scrap Yard'.
 
Simple Traps 24 £1,000,000,000
     :: Learn the essentials of laying traps for would-be attackers.
     :: Enables Unit 'Sleeping Gas Trap'.
     :: Disables technology 'Placards And Pamphlets'.
     :: Disables technology 'Rioting and General Disorder'.
     :: Disables technology 'Training Camp'.
     :: Disables technology 'Basic Robotics'.
     :: Disables technology 'Peasantry'.
     :: Is a requirement for technology 'Advanced Traps'.
     :: Is a requirement for technology 'Turnip Costumes'.
     :: Is a requirement for technology 'Stealth Geo-Physics'.
     :: Is a requirement for technology 'Subliminal Messaging'.
 
Advanced Traps 60 £7,500,000,000
     :: Make those traps even deadlier, add a few spikes!
     :: Enables Unit 'Spike Trap'.
     :: Disables technology 'Stealth Geo-Physics'.
     :: Disables technology 'Turnip Costumes'.
     :: Disables technology 'Subliminal Messaging'.
     :: Is a requirement for technology 'Martial Arts'.
 
Turnip Costumes 54 £5,000,000,000
     :: Allow your gardeners to study the magical art of applying turnips to their clothes in order to become unseen.
     :: Enables Unit 'Stealth Gardener'.
     :: Disables technology 'Advanced Traps'.
     :: Disables technology 'Stealth Geo-Physics'.
     :: Disables technology 'Subliminal Messaging'.
     :: Is a requirement for technology 'Martial Arts'.
 
Subliminal Messaging 25 £1,500,000,000
     :: Put hostile minds on the edge, bribe them to work for your cause!
     :: Enables Unit 'Political Briber'.
     :: Disables technology 'Advanced Traps'.
     :: Disables technology 'Turnip Costumes'.
     :: Disables technology 'Stealth Geo-Physics'.
     :: Disables technology 'Poisons'.
     :: Disables technology 'Steel Reinforced Bunkers'.
     :: Is a requirement for technology 'Martial Arts'.
     :: Is a requirement for technology 'Bulletproof Glass'.
 
Stealth Geo-Physics 78 £10,000,000,000
     :: How do you both carry that huge swag bag and stay unseen... simple! Stick a few leaves on the swag bag!
     :: Enables Unit 'Stealth Thief'.
     :: Disables technology 'Advanced Traps'.
     :: Disables technology 'Turnip Costumes'.
     :: Disables technology 'Subliminal Messaging'.
     :: Is a requirement for technology 'Martial Arts'.
 
Martial Arts 102 £65,000,000,000
     :: Hiiiiiiiya! Judo chop! Silent... unseen... deadly.
     :: Enables Unit 'Ninja'.
     :: Is a requirement for technology 'Harvester Cloaks'.
     :: Is a requirement for technology 'Steel Reinforced Bunkers'.
     :: Is a requirement for technology 'Poisons'.
     :: Is a requirement for technology 'Bulletproof Glass'.
 
Harvester Cloaks 60 £7,500,000,000
     :: Teach your harvesters not only the art of stealth with these camo-cloaks, but give them bigger pockets to harvest more seeds in too.
     :: Enables Unit 'Stealth Harvester'.
 
Poisons 186 £125,000,000,000
     :: Poison tipped darts, daggers in the back... the deadly art of assassination.
     :: Enables Unit 'Assassin'.
     :: Disables technology 'Steel Reinforced Bunkers'.
     :: Is a requirement for technology 'Gene-Splicing'.
     :: Is a requirement for technology 'Agent Training Grounds'.
 
Bulletproof Glass 158 £75,000,000,000
     :: Take one normal car, take it apart, then throw away all the pieces. Now buy an armoured car.
     :: Enables Unit 'Armoured Car'.
     :: Is a requirement for technology 'Gene-Splicing'.
     :: Is a requirement for technology 'Hypnotic Ventriloquism'.
 
Gene-Splicing 180 £110,000,000,000
     :: Splicing Genes is a dangerous technology... and only these cloners are stupid enough to attempt it.
     :: Enables Unit 'Cloner'.
     :: Is a requirement for technology 'Agent Training Grounds'.
     :: Is a requirement for technology 'Laser Motion Sensors'.
     :: Is a requirement for technology 'Hypnotic Ventriloquism'.
 
Hypnotic Ventriloquism 300 £180,000,000,000
     :: Go beyond mere ventriloquism, and treat real people as if they were your puppets!
     :: Enables Unit 'Puppet Master'.
 
Laser Motion Sensors 366 £237,500,000,000
     :: Research advanced laser motion sensors to construct automated turrets.
     :: Enables Unit 'Sentry Turret'.
 
Hacking 85 £1,000,000,000
     :: Teach your staff the art of hacking and hack in to target company mainframes to learn more.
     :: Enables Intelligence 'Hax0r'.
     :: Is a requirement for technology 'Spy School'.
 
 
 
Construct
Construction Time Cost
 
Plant Appreciation Society 60 £25,000,000,000
     :: This society can teach people how to truly appreciate plants... by stealing them!
     :: Enables Unit 'Plant Thief'.
     :: Disables technology 'Cheek Pockets'.
     :: Disables technology 'Launderette'.
 
Launderette 60 £25,000,000,000
     :: With a launderette built, your staff can finally learn how to wash money.
     :: Enables Unit 'Money Launderer'.
     :: Disables technology 'Cheek Pockets'.
     :: Disables technology 'Plant Appreciation Society'.
 
Mystery Van Plant 96 £22,000,000,000
     :: This is where you can manufacture fast moving vehicles for all your protestor needs!
     :: Enables Unit 'Hippy Van'.
 
Jeep Dealership 162 £80,000,000,000
     :: Want to buy some fast moving Jeeps for your men? You need a dealership!
     :: Enables Unit 'Jeep'.
     :: Is a requirement for technology 'Terrorism'.
 
Bike Shop 96 £30,000,000,000
     :: Encourage bikers to roar around your company on big Harleys - build a Bike Shop.
     :: Enables Unit 'Biker'.
 
Dog Training 65 £10,000,000,000
     :: Protect your land with vicious rabid attack dogs. Careful not to get too close!
     :: Enables Unit 'Attack Dog'.
     :: Disables technology 'Molotov Cocktails'.
     :: Disables technology 'Kleptomania'.
     :: Is a requirement for technology 'Lunatic Asylum'.
 
Training Camp 24 £350,000,000
     :: Train grunts up to be lean mean fighting... well... to know how to use a weapon anyway.
     :: Enables Unit 'Private'.
     :: Disables technology 'Rioting and General Disorder'.
     :: Disables technology 'Placards And Pamphlets'.
     :: Disables technology 'Basic Robotics'.
     :: Disables technology 'Simple Traps'.
     :: Disables technology 'Peasantry'.
     :: Is a requirement for technology 'Military Training'.
 
Paratrooper Training School 64 £6,000,000,000
     :: Big planes, that's all there is to it. Well, and parachutes... they're sort of necessary too.
     :: Enables Unit 'Paratrooper'.
     :: Disables technology 'Heavy Weapons Research'.
     :: Disables technology 'Shock Tactics'.
     :: Is a requirement for technology 'Napalm Studies'.
 
Humvee Factory 168 £92,000,000,000
     :: Gives your company the facilities to manufacture military humvees.
     :: Enables Unit 'Humvee'.
     :: Is a requirement for technology 'Rocket Propelled Grenades'.
 
Striker Factory 180 £105,000,000,000
     :: Construct the facilities to manufacture anti-tank mobile armour.
     :: Enables Unit 'Striker'.
     :: Is a requirement for technology 'Helicopter Pads'.
 
Aircraft Carrier 220 £162,000,000,000
     :: Constructing Aircraft Carriers will allow you to equip your armoury with Harrier AV8X Aircraft.
     :: Enables Unit 'Harrier'.
     :: Is a requirement for technology 'Stealth Cloaking Research'.
 
Helicopter Pads 198 £115,000,000,000
     :: Constructing these pads will give you state of the art Apache Longbow
     :: Enables Unit 'Apache Longbow'.
     :: Is a requirement for technology 'Stealth Camouflage'.
 
Combine Harvester Factory 72 £9,000,000,000
     :: Gives your company the facilities to be able to manufacture combine harvesters.
     :: Enables Unit 'Combine Harvester'.
 
Tractor Factory 68 £7,500,000,000
     :: Gives your company the facilities to be able to build tractors!
     :: Enables Unit 'Tractor'.
 
Nest Boxes 275 £165,000,000,000
     :: Build nest boxes... pretty big ones... for dragons...
     :: Enables Unit 'Dragon'.
 
Macro Micros! 720 £550,000,000,000
     :: Gain the abilities to construct gigantic cybernetic Tyrannosaurus Rex units.
     :: Enables Unit 'Cybernetic T-Rex'.
     :: Disables technology 'Scrap Yard'.
 
Scrap Yard 540 £225,000,000,000
     :: Build a scrap yard to construct Scrap Robots, and utilise scrap metal.
     :: Enables Unit 'Scrap Bot'.
     :: Disables technology 'Macro Micros!'.
 
Steel Reinforced Bunkers 168 £100,000,000,000
     :: Construct these Steel Reinforced Bunkers around your land and let the enemy bring it!
     :: Enables Unit 'Bunker'.
     :: Disables technology 'Poisons'.
     :: Is a requirement for technology 'Gene-Splicing'.
     :: Is a requirement for technology 'Laser Motion Sensors'.
 
Agent Training Grounds 396 £257,500,000,000
     :: Grounds to train up agents to send out on the field on secret operations.
     :: Enables Unit 'Secret Agent'.
 
Airfield 60 £750,000,000
     :: Construct an airfield and get low-flying planes to get more information on your targets' land.
     :: Enables Intelligence 'Fly-Over'.
     :: Is a requirement for technology 'Hacking'.
 
Spy School 120 £15,000,000,000
     :: Construct this school to train spies to find out all the comings and goings of a target.
     :: Enables Intelligence 'Spy'.
 
Alliance HQ Constructions
Construction Time Cost
 
Empty Land 36 £175,000,000,000
     :: 
     :: Is a requirement for technology 'Basic HQ Buildings'.
 
Basic HQ Buildings 42 £60,000,000,000
     :: 
     :: Enables alliance to set alliance flag and logo.
     :: Is a requirement for technology 'Mess Hall'.
     :: Is a requirement for technology 'Barracks'.
     :: Is a requirement for technology 'Sandbag Bunkers'.
     :: Is a requirement for technology 'Barbed Wire Boundary'.
 
Mess Hall 72 £60,000,000,000
     :: 
     :: Is a requirement for technology 'Officers Quarters'.
 
Barracks 72 £80,000,000,000
     :: 
     :: Enables Unit 'HQ Private'.
     :: Is a requirement for technology 'Officers Quarters'.
     :: Is a requirement for technology 'Armoury'.
     :: Is a requirement for technology 'Dog Training Facilities'.
 
Officers Quarters 72 £140,000,000,000
     :: 
     :: Enables Unit 'HQ Officer'.
     :: Is a requirement for technology 'HQ Humvee Factory'.
     :: Is a requirement for technology 'Tank Factory'.
     :: Is a requirement for technology 'Satellite Station'.
 
Armoury 78 £110,000,000,000
     :: 
     :: Is a requirement for technology 'HQ Humvee Factory'.
     :: Is a requirement for technology 'Tank Factory'.
 
Dog Training Facilities 42 £50,000,000,000
     :: 
     :: Enables Unit 'HQ Attack Dog'.
 
HQ Humvee Factory 104 £220,000,000,000
     :: 
     :: Enables Unit 'HQ Humvee'.
 
Tank Factory 180 £450,000,000,000
     :: 
     :: Enables Unit 'HQ Challenger 2'.
 
Sandbag Bunkers 36 £60,000,000,000
     :: 
     :: Is a requirement for technology 'Sandbag Gun Nests'.
     :: Is a requirement for technology 'Concrete Bunkers'.
 
Sandbag Gun Nests 42 £100,000,000,000
     :: 
     :: Enables Unit 'Sandbag Gun Nest'.
 
Concrete Bunkers 48 £90,000,000,000
     :: 
     :: Is a requirement for technology 'Concrete Gun Nests'.
 
Concrete Gun Nests 54 £130,000,000,000
     :: 
     :: Enables Unit 'Concrete Gun Nest'.
 
Barbed Wire Boundary 72 £20,000,000,000
     :: 
     :: Is a requirement for technology 'Concrete Walls Inner Boundary'.
 
Concrete Walls Inner Boundary 90 £60,000,000,000
     :: 
     :: Is a requirement for technology 'Watch-Towers'.
     :: Is a requirement for technology 'Tank Factory'.
     :: Is a requirement for technology 'Satellite Station'.
 
Watch-Towers 144 £320,000,000,000
     :: 
     :: Enables Unit 'Watch Tower'.
     :: Is a requirement for technology 'High-Intensity Search-Lights'.
 
High-Intensity Search-Lights 72 £40,000,000,000
     :: 
     :: Increases incoming ETA view by 2.
 
Satellite Station 180 £410,000,000,000
     :: 
     :: Enables member part/join news. Increases incoming ETA view by 1.
     :: Is a requirement for technology 'Data Scrambler Station'.
 
Data Scrambler Station 210 £760,000,000,000
     :: 
     :: Enables Spy/Hax0r scrambling for alliance HQ.