Bushtarion Manual
Solo
* Essentials
* Government Defense
* Government Defense Modifier
* Government Defense Levels
* Government Defense Triggering
* Government Defense Troops
 
Essentials:
If you prefer working on your own, or you can't find an alliance that is right for you, then solo is probably the right option for you. Playing without an alliance in Bushtarion is not the handicap that it is in other games. Solo players are allowed to have two "solo partners" (often called personal NAPs or PNAPs), who they can receive defence from, and send defence to. Solo partners must have mutually set the partnership using the option on the "Alliances" page. To further compensate for the lack of alliance defence solo players are defended by ID 1 - The Government - when attacked by overwhelming forces. This defence is known as 'government defence' or 'Government Defense'.

Government Defense:
Government Defense, or GD, is the name used to describe the automated systems in place to help protect solo players from being attacked by overwhelming forces. It can range from police, to SAS to bizarre Bio-Mechanical Warriors. Please be aware that it is purely to help against overwhelming forces - it isn't there to protect against every single attack on you. The Government Defense systems are fully automated. Defensive mobs sent from ID [1] ("Police HQ of The Government [1]") and are sent by the ticker code. They are never manually sent or recalled. You do not need to mail ID 1 to thank for the defence, nor should you attempt to mail ID 1 asking them to "Recall from your target".

How and When Do I Get It?
Firstly, the key-rule is that the player wanting to get government defence must be classed by the game as "Solo", which requires you to have not been in an alliance for at least 6 hours (36 ticks). You will also be classed as solo from the time you first ever log on/create your account. You can check your solo status at any point by checking your overview under the miscellaneous section. Every tick, the Government Defense code checks a "Solo" player's incomings that are at "ETA 1", "Attacking for 3" and "Attacking for 2" (Although since it calculates it "on the tick", it effectively does it when the mobs have turned into "Attacking for 3" "Attacking for 2" or "Attacking for 1" to the player's eye). If the total valuation (see below) of the current attacking mobs, equates to being more than 1.45 * the victims overall valuation, then it is considered "GD Level 1". If the total valuation of all incoming units equates to 2.5 * the victims valuation or more, then it is considered "GD Level 2". At 5.5 * or more, it is "GD Level 3", and at 13 * or more, "GD Level 4". If it is less than 1.45 * the victims overall valuation, then no Government Defense is sent. However, there are further "complications" to these calculations (see "Government Defense Modifier" below).

Valuation?
The "Valuation" of all of your hostile incoming is calculated with this simple formula Value of staff divided by 500. For example if you purchased 1,000 staff which cost £15,000 each, then the total value of those staff would be ((1000 * £15000) / 500) = £30,000 valuation.

Government Defense Modifier:
Considered by many to be the most confusing aspect of Government Defense is the "Government Defense Modifier", or "GD Mod". The "GD Mod" is used as an additional aid to players who have already received certain amounts of losses recently, and will make it potentially easier for them to gain Government Defense. To receive an GD Mod (which is shown as a percentage, the maximum being 90%) you must lose a large amount of valuation in a single tick (not spread throughout multiple ticks). What the GD Mod effectively does is to alter the values needed for each of the Government Defense levels, so that Government Defense can be trigger by a lesser army than the base 1.45 *. To calculate what affects it has, you must take your GD Mod away from each of the levels (1.45, 2.5, 5.5, 13) - for example if you had an GD Mod of 10%, you would take 10% of 1.45 away from 1.45 (which results in 1.305), 10% away from 2.5 (which results in 2.25) etc. For an GD Mod of 50% you would be taking 50% away from the values (easy to calculate as this is half) which would result in the 4 Government Defense levels being reduced to 0.725, 1.25, 2.75, 6.5. So basically The higher the GD Mod you have, the harder it is for the attacker to attack you without triggering Government Defense. The GD Modifier has a maximum of 90%.

Government Defense Levels:
GD level 1 Only "Police" are sent (Non-lethal).
GD level 2 Only "Riot Police" are sent (More powerful & ranged non-lethal).
GD level 3 "SAS" will go in with Riot Police. The SAS guys can kick arse in large quantities. The number of SAS and Riot Police sent is determined by the number of "Lethal" and "Non-Lethal" attackers present (with the SAS trying to cover the lethal attackers).
GD level 4 Bio-Mechanical Warriors go in. Basically, don't mess with these guys unless you want to be a melted puddle on the floor.
There are one or two exceptions to the above. At GD Levels 1 & 2 - if any of the attacking units are "Lethal", then the GD level is automatically upgraded to GD level 3. Likewise at GD level 3, if there are no hostile lethal units, then the GD level is automatically downgraded to GD level 2. With regards to how many Government Defense units are sent - the amount is calculated using the difference between the total hostile incoming valuation and the victims own overall valuation - the difference being used to calculate how many Government Defense units to send - essentially "making-up" for the victims units to give the victim more of a chance against the attackers. Note that at GD level 3, the units sent can be a combination of SAS and Riot Police, depending on how many lethal/non-lethal units the attacker is sending.

Government Defense Triggering:
After the first week of each round, the Government Defense triggering counter is introduced. Each time a player triggers government defence, when there is a player attacking the same target on an earlier tick, they have their GD trigger counter increased. It is never increased if GD is triggered, and the player attacking is the first or only attacker; it is intended to punish players who force GD to attend when there was already another player attacking the solo target.
The GD trigger counter drops over time, but players who frequently trigger GD against earlier attackers will begin to lose increasing amounts of Honour, and their own GD mod will drop. Eventually, the Government will refuse to defend the GD triggerer, regardless of how much incoming they may have.

Government Defense Troops:
Most of the information/stats for Government Defense troops is hidden information. However, the targetting of each of the 4 Government Defense types are below;
Police Targets INN primary, ALL secondary. Riot Police Targets INN primary, ALL secondary. SAS Targets LET primary, ALL secondary. Bio-Mechanical Warrior Targets LET primary, ALL secondary. If you'd prefer to rely upon fellow players to defend you, rather than relying upon automated government defence, you're probably better off joining an alliance, which is discussed on the next page.