• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Mass route/unit balancing/make-more-interesting-ing

ollie|

Weeder
Joined
May 15, 2009
Messages
28
yea thats why im saying harrier swapped with ranger, makes them useful in early round wars against armour units. when cw come out, assassins are the only thing that are close to beating them and strikers would take maybe a day or two extra, so it would help there

and if ranger got a stat boost to maybe take a bit more armour damage considering they hit pure let they would be very good to have i dont know what stat changes would make it fair but i thought this general idea might work
 

Polo

Garden Designer
Super Moderator
Joined
Dec 14, 2007
Messages
1,005
I had an idea for a replacement for CD's so wrote up my suggestions for the Robotics route:

Robotics

Shields

Overall, Shields are not worth losing PA for. PA are awesome early on and great all round for killing most health based units before they fire. The increase to Shields' AR was a decent idea to make the route better, but there's still one major advantage of PA over Shields. Their ETA. ETA 5 units are very rarely used on a large scale. With Shields being ETA 5, it makes the route quite weak in defence for an alliance. Often you don't want to send defence till incoming is ETA 3 so you can see what's needed where etc. Thus, I suggest making Shields ETA 4 and reducing their AR slightly (although still stronger than they were a couple of rounds back). This will make them much more useful.

Stunbots

The swap of Stunbots to the second tier of developments was great and has made this sub-route much more useable. Nanobots do seem better this round but a lot of people still prefered CS. So, I'm suggesting players get a choice between CS and Nanobots like the choice between Stealth Thieves and Spikes etc.

Crazed Droids

Everyone knows CDs are crap. Originally they killed flak but TDs killed flak better so they were useless then. Now they kill Tractors but CWs kill Tractors reasonably well as well as kill LET so it's just not worth justifying buying CDs over CWs. Thus, I'm going to suggest the following change to CDs:

Name: Crazed Droid [£65,000]
Unit Type: Robotic
Unit Class: LET
Attack type: Kills [close]
Targets: ALL
Stats: * / *****(*) / ** / *(*)
ETA: 4
Initiative: 176
This new unit will be very similar to PA's in stats but fire at close and target all instead. It is mainly designed to give Shields and Stunbots an early firing unit that they miss out on not having PA's.
 

Davis

Tree Surgeon
Joined
Dec 14, 2007
Messages
516
Location
usa
Fantasy Changes

Completely remove the Fantasy route. The reasoning for this comes under the “I just don't like it”
The whole "I like the Vampires/Dragons so I want to keep those routes" arguement is utterly retarded.


Why is it okay for you to use the opposite arguement to what they said yet for them to say the same thing only the other way around it becomes retarded?
 

Polo

Garden Designer
Super Moderator
Joined
Dec 14, 2007
Messages
1,005
Fantasy Changes

Completely remove the Fantasy route. The reasoning for this comes under the “I just don't like it”
The whole "I like the Vampires/Dragons so I want to keep those routes" arguement is utterly retarded.


Why is it okay for you to use the opposite arguement to what they said yet for them to say the same thing only the other way around it becomes retarded?

You're taking those quotes out of context.

I don't like the route as a whole because it doesn't fit in well with the other routes. I'm not saying I dislike it because it's fantasy.

People want to keep the route purely because they like fantasy stuff - even if the units are imbalanced.
 

Yang

Harvester
Joined
Dec 14, 2007
Messages
130
I think also the Thief route needs a change.

Its hard to play the thief route well solo and not dying quite often early on and even worse playing in an alliance as you will be unable to provide any useful defence until terrorists come out, and then you still will get pwned easily as their primary target is innocents.

Maybe swap the terrorists with another unit with ETA 3, less powerful and cheaper than terrorists with targetting ALL, since bikers got the ETA 4 nerf, it would help it there is a theme of this route having a faster ETA attack characterised by Thieves.
 

tobapopalos

Hydroponics Developer
Joined
Dec 14, 2007
Messages
2,759
Location
Manchester
I played thief in an alliance a while ago and I don't think it was that weak defensively. HTs and hools are very useful for defence, and you have the added bonus of being much quicker to reach terrorists than the PB/dog branches.

Maybe the arsonist unit needs changing, but I don't think it should be replaced with an LET. Maybe just improve it so it's a more useful flak.

I'm not disagreeing that thief is a more difficult route to play than PBs, but it is quite nice to have a few specialised routes which, while technically not as strong as the other branches, are still fun to play.
 

septimus

Harvester
Joined
Jan 2, 2008
Messages
116
I am way to tired now to remember half of what I just read(Having read all of this just now at once). But in response to the people that like things as they are, and don't want to see major changes, the changes don't need to be all done at once?

I mean, some of the routes that are atm unbalanced(like Extremist) can be fixed before a major overhaul, more of a slow and steady change to the game, it would keep people from being overwhelmed, and gives routes a chance to sort of rebalance themselves based on the way the changed units/routes are used. Since the argument for doing this is that the game is already unbalanced, unbalancing it more in the short term by doing this slowly with the ultimate goal of completely balancing shouldn't piss off the oldies and number crunchers TOO much.

It just seems to me people are assuming this all HAS to be done in one big sweeping change sparking a new age, when that's not really the case.

From what i did read though that is a hell of alot of work Polo, very nice.
 

Davis

Tree Surgeon
Joined
Dec 14, 2007
Messages
516
Location
usa
Alliance Info for 'Seed'

Seed is back!

[Recruiting]
Nick:
GMT:
Route:
IRC:
Activity Per Day:

Mail us and request to join.
Looking for Vamps
 

Davis

Tree Surgeon
Joined
Dec 14, 2007
Messages
516
Location
usa
f0xx i'm glad to admit you are the one that fails.

that is obviously pointing something out. Maybe the bold lettering towards the bottom is the focus of the post, feel free to reread and repost once, if you still haven't figured it out I will name you fail king
 

Ahead

Head Gardener
Joined
Dec 15, 2007
Messages
275
f0xx i'm glad to admit you are the one that fails.

that is obviously pointing something out. Maybe the bold lettering towards the bottom is the focus of the post, feel free to reread and repost once, if you still haven't figured it out I will name you fail king

13 [p] Seed [A-Mail]

Notice the correlation. Alliance with lack of knowledge/experience lacks a vamp.
 

f0xx

Landscape Designer
Joined
Dec 18, 2007
Messages
2,195
Location
Plovdiv/Bulgaria
f0xx i'm glad to admit you are the one that fails.

that is obviously pointing something out. Maybe the bold lettering towards the bottom is the focus of the post, feel free to reread and repost once, if you still haven't figured it out I will name you fail king

The irony is overpowhelming.

Alright, I shall explain this time.

Your attempt to use the alliance Seed (who is looking for a vamp player) to prove your point, fails. If you need even FURTHER explanation, please refer to Ahead's post just above mine.

I am waiting for your next attempt Mr. Bad-ass wannabe.
 

Davis

Tree Surgeon
Joined
Dec 14, 2007
Messages
516
Location
usa
they are obviously lacking a vamp, i'm sure if they had it they wouldn't be as bad off
 

lavadog

Head Gardener
Joined
Sep 18, 2008
Messages
322
oh my bad davis, I thought you were recruiting for seed (which I found a bit odd, but hey :p) and posted your message in the wrong section.
 

Ahead

Head Gardener
Joined
Dec 15, 2007
Messages
275
they are obviously lacking a vamp, i'm sure if they had it they wouldn't be as bad off

Rofl and you wondered why I flamed you before!

I'm sure that a low ranked vamp would not use the route to its full potential (which is a lot less potential than most of the other routes), and therefore the alliance would just be even worse off, NOT better off.

You cannot argue the fact that vamp is a good/useful route purely by the fact that a rank 15 alliance wants one. That is hilarious. Have you even played the route?
 

Martin

Garden Designer
Super Moderator
Community Operator
Joined
Dec 14, 2007
Messages
970
Location
England
Vampires are one of my favourite routes, if you can't use them well, then you are a very basic minded individual. Gargs themselves are pretty ****, but the route is good, diverse and enjoyable. More importantly it has the mental picture of being able to have millions of Vampires at my command (which is cooler than imagining an army of Snipers!).
 
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