DarkSider
Tree Surgeon
- Joined
- Dec 14, 2007
- Messages
- 796
Well i like the more general aproach to change the game instead smaller bits like sleep mode to help with this problem or a 1 time resistance system or any other system vs rank 1 ally alone so i suggest a very radical change:
Make default injuries for all attacks and defences:
90% for all LET
75% on all NLT/NLD
40% on INN
No injury for bribed troops. No injury for loosing units to bribers, converting units give full injury tho.
When an id looses land depending on the % lost he will get extra points in "damage counter". The higher the damage counter (DC) goes the less land an id looses in future attacks. DC goes up pretty fast say in a 3 tick wave it hits max and it drops resonably fast aswell maybe in 36h without loosing any acres is down to 0.
DC is visible in hacks.
Maybe in war the DC is still visible but it won't affect the allies involved ?
I won't think of all the smaller bits just i put the main idea up to see if it gets any support
The idea of the suggestion:
You won't have to deal with stupid long waves if you are under attack by much powerful alliances, they get 1-2 grabs here and there and move on. (The part from psolo's many so appreciated )
The weaker alliances aren't perfect targets 24/7, the big allies having low DC are very appealing targets for allies of same strength and it would be hard to resist.
It's not catastrophic to be attacked and be caught offline, sure you and your alliance can loose land which will be very valuable but you have the troops to get the land back from others or get revenge on attackers right away.
It requires action to earn a high score ranking, acres will be very valuable, hard to get and probably hard to keep aswell.
Maybe also remove score from portal rankings and leave acres alone ?
Make default injuries for all attacks and defences:
90% for all LET
75% on all NLT/NLD
40% on INN
No injury for bribed troops. No injury for loosing units to bribers, converting units give full injury tho.
When an id looses land depending on the % lost he will get extra points in "damage counter". The higher the damage counter (DC) goes the less land an id looses in future attacks. DC goes up pretty fast say in a 3 tick wave it hits max and it drops resonably fast aswell maybe in 36h without loosing any acres is down to 0.
DC is visible in hacks.
Maybe in war the DC is still visible but it won't affect the allies involved ?
I won't think of all the smaller bits just i put the main idea up to see if it gets any support
The idea of the suggestion:
You won't have to deal with stupid long waves if you are under attack by much powerful alliances, they get 1-2 grabs here and there and move on. (The part from psolo's many so appreciated )
The weaker alliances aren't perfect targets 24/7, the big allies having low DC are very appealing targets for allies of same strength and it would be hard to resist.
It's not catastrophic to be attacked and be caught offline, sure you and your alliance can loose land which will be very valuable but you have the troops to get the land back from others or get revenge on attackers right away.
It requires action to earn a high score ranking, acres will be very valuable, hard to get and probably hard to keep aswell.
Maybe also remove score from portal rankings and leave acres alone ?