atm if a group of new players from another game came to Bushtarion and made an alliance, and got incoming - they wouldn't have a clue who was attacking them. Which alliance has just declared war on them? How on earth do they fight back against this alliance? Etc. - kind of what Kuda mentioned too regarding the "mid-ranked" alliances - if they all know eachother's ID lists, then hopefully they'll have more politiccing and warrings going on between themselves, as they can't hide behind anonimity.
But the biggest issue for me is - solo players, and simply "revealing" them all to the world in one fell swoop like that. Perhaps that's simply needed now. Perhaps Bushtarion needs to move towards being alliance based, war based, and encouraging people that while they can play solo, it really isn't recommended and it'll be tough as hell - almost every other game requires you to join the equivalent of a guild, alliance, clan etc. to survive.
I believe a new group of players starting bush would be hurt more than helped by being public. As far as not having a clue who was attacking them etc. i thought the ids that were incoming might be enough, doesn't the name of the alliance that has declared war come up in war declarations? and a less experienced group are likely to have less skills so would be more likely to be picked on/overwhelmed by the higher alliances if the alliance was public.
I also think that the value gap between the top alliances and middle alliances would grow much faster than it already does. It becomes a hell of alot easier to pick the weaker middle alliances if their ids are public. I know alot of the time i havent bothered to organise hits when in top allies as i can't be arsed spying out all ids, if all alliances were public I'd happily destroy many alliances (especially those with low nightcover
) and i'm no great organiser so i wouldnt be organising a hit on any alliances near my alliances size. So basically i think this would just encourage more lower alliance bashing by the top alliances.
Perhaps Insomniacs idea only the top 5 allies being public may combat this... but as said by others top alliances will just keep the lists :/
As i've said before if i ever do play again it will be as a reasonably inactive solo so I really don't like the push towards alliance play this would create. The ability to play this game solo is what drew me in to bush in the first place (although i did get distracted and play allied for most of my rounds
).
Do we really want a game that's like almost every other game?
31.5 % allied 68.5% solo.
I feel this statistic proves that many do not want a game like almost every other.