I like Twigleys idea about solos having 1 p-nap. This will prevent solos from becoming supreme over allys in a 10 man ally game. IMO these changes will work perfectly with our current player base.
when was the last time you saw a solo win a round, value wise?
the game should be balanced, for both solo and alliances. if solos are to have 1pnap the AR needs to be changed as well! i.e it drops slower, and gain more on attacks or something along those lines.
shorter rounds, no. 10 man alliances, hell no. im ok with solos having 1pnap but only if the AR decreases slower and you gain more on attacks
get rid of vamps and dragons. bush was much better with out them..
shorter rounds, no. 10 man alliances, hell no. im ok with solos having 1pnap but only if the AR decreases slower and you gain more on attacks
get rid of vamps and dragons. bush was much better with out them..
Definitely not more ARmod gain on attacks, you could spam attacks on top players for almost profit and boost your ARmod ridiculously if the gain was much more than it is atm.
However, gaining more defending your pnaps would be good! It's so damaging to get raped defending your pnap because you are left with no troops and not much extra ARmod ;/ I definitely don't think it should be as high as it is for defending yourself but a moderate increase would be fair.
its hard enough as it is being solo, you lose .12% AR each tick. most people that are solo are solo because they are not that active and they don't want to hinder an alliance because they could be gone for days at a time, if the ARmod was changed some what it may reduce cheating..
You are wrong.
i doubt that :-/
You are wrong.
i doubt that :-/
put insurance on when alliances declare war. other wise on1 will declare war (like im seeing now)
need more bots
put insurance on when alliances declare war. other wise on1 will declare war (like im seeing now)
So what is the incentive to declare war if total obliteration of one's enemies is removed?