harriergirl
Landscape Designer
*... Timescale wise - As it stands there is work to be done on the community and newbie-friendly aspects of the game and I see this as a priority before pumping money in to advertising, my timescale atm will be this following Christmas - a period I have always found in the past to reap maximum returns for advertising. Admittedly I could in theory "keep improving forever", and keep saying "No point advertising now, I have X or Y feature to come!", but the intention is to do it once we have a system of training allies, the new manual, and the core L/F changes back in place, which is all planned in the coming 3 months.
I'll take any necessary debates up elsewhere so as not to clutter this thread.
Your game will be dead by then, or at least only your really really really really really reallyreally Loyal players will still be around.
your game could be **** but new people would continually try it with the right advertising. to me the shrinking playerbase should be the #1 priority, but maybe you want to get rid of a few of us, who knows.