attacking bunkers

Melnibone

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Re: attacking bunkers

they wouldnt be my first choice but id use them if i was sending f-117s to kill the flak as the player would be there already so it is a possible combination if not arguably the best
 

KrezyDo

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Re: attacking bunkers

How about a Striker/Apache/Grenadiers/Marines combination? Takes only one route and they have all the aspects of HD-AD-HD-AD killing...

If anyone could help me with calculating AR, I'm willing to give it a shot. :p
 

CLem

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Re: attacking bunkers

Striker : AD
Grens: AD primarily
Apaches: HD
Marines: Both, more on AD

So you need something before the striker to hit the ninjas ideally
 

f0xx

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Re: attacking bunkers

Okay, lets do the ideal attacking setup.

First as Clem said, you need something to clear the flak (ninjas) so that your armor killer will target the sentries/bunkers

Lets call the unit a flak (ninja) killer.
f-117 might do the trick, BUT they target ALL which can be tricky (if the target has a lot of gardenerns the firepower will be spread ie not good)
Second choice are PAs, they are a bit weak, but still better choice than f-117. PoMs are also good if you like distracting the ninjas more than killing them.

So first attacking unit is PA/PoM

Now that we got rid of the ninjas its time to remove the armor from the bunker/sentries
Depending on which the bunker has more of (bunker/sentry) you can chose wether you want to attack with health based units (assassins) or with armor based units (harrier/striker/CW).

Second attacking units (armor stripper) - assassin/harrier/striker/CW and so on

Last attacking unit (lets call it a sweeper) needs to be health damaging unit that fires after your Armor Stripping unit.
This can be again health based - SA or armor based TD/Apache/Ranger and all the rest you can think of.

Sweeper attacking unit (health damager) - SA/TD/Apache/Ranger/sniper and so on

And ofcourse, its always good to have lethal flak and what else in the game is a better lethal flak than attack dogs?

Lethal flak - Attack dogs

Now get your route setup right. If you are going to use PoMs this means that you need an armor stipper to fire after tha poms which doesn't leave us with many options.

So here we go:
1. PoM
2. CW
3. TD/apache/ranger
4. Attack dogs

If you are going to use PAs, then this is a good setup:
1. PA
2. CWs/striker/harrier
3. TD/apache/ranger
4. Attack dogs

But ofcourse those 2 setups are made upon the prediction that your target is using ninjas as lethal flak. If the target is using spike traps, then you can remove the flak killer unit and go heavier on armor strippers.

I would suggest using heavy units (CWs, apaches, strikers) as they die harder.

Some people might question my setups, but if you think, you can never get all of your 3 units (flak killer, armor stripper, sweeper) to fire before the bunker/sentry combo, so you have to get used to the fact that you will lose some units (Attack dogs).

If you go for a bunker without a flak killer this means that his sentries/bunkers will survive 2 ticks instead of 1, which means that you will lose twice more. And at the end, those setups complete the HD-AR-HD-FLAK combo that people are talking about. If done right, those setups should get your bunker guy killed in 1 tick.

I hope I was helpful, have fun while killing us.

PS: No route is overpowered, there are just people who can't figure out how to kill a route.
 

Melnibone

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Re: attacking bunkers

PS: No route is overpowered, there are just people who can't figure out how to kill a route.

No F0xx there are 3 different kinds of bush players

1 - Those who can play the game blindfolded
2 - Those who are learning and dont know everything
3 - Those that should be in 2 but dont want to learn so whine everything is 'overpowered'
 

Maxi

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Re: attacking bunkers

Wouldn't it be much easier to use the SO route? SA fire first - kill ninja/health flak, assassins fire - killing bunkers/sentries, ninja fire - finish up the stripped units' health and leftovers... No need to use combo's or other routes. ;)

And yes, Melni is 100% right.
 

atsanjose

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Re: attacking bunkers

havent posted in this thread before.... and you know why?

i have 10mil bunker
10 mil sentry
good ammount of ninja
and lots of other crap

and what can be sent at me without triggering?

150mil sa + 150 mil ass

you do the math
 

Melnibone

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Re: attacking bunkers

hehe atsan the problem is those that can 'do the math' already know there is no imbalance in bunkers those that cant are the reason the forums and the game are so much fun now :roll: :roll:
 

f0xx

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Re: attacking bunkers

Maxi said:
Wouldn't it be much easier to use the SO route? SA fire first - kill ninja/health flak, assassins fire - killing bunkers/sentries, ninja fire - finish up the stripped units' health and leftovers... No need to use combo's or other routes. ;)

And yes, Melni is 100% right.

That is another good setup aswell, coming from 1 route ALONE. Add the attack dogs flak and our bunker guy is a deadman...

@Melni: Great reply as usual mate :)
 

Cyrus

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Re: attacking bunkers

atsanjose said:
havent posted in this thread before.... and you know why?

i have 10mil bunker
10 mil sentry
good ammount of ninja
and lots of other crap

and what can be sent at me without triggering?

150mil sa + 150 mil ass

you do the math

atsan im more than 100% in any normal circumstances that you wouldnt be able to be took out. im guessing without even hacking you you've got shedloads of tractors and other flak, tonnes of ninjas / spikes to flak your other stuff.

its not just has clear cut as you like to point out cmon.

and people forget that this isnt just about the bunkers this round its about the route on a whole, can people grasp this?
 

Cyrus

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Re: attacking bunkers

about as fine starting a nuclear war with korea

the route is overpowered in defence, its people like you f0xx that keep this game at a stand still and hitting brickwalls, YOU think you know everything, when infact you think you know everything, i totally udnerstand on offenseive this route sucks very much, but it does have flaking powers like any other route so it can be just has devastating really.

just a overpowered defensive side, thats it,

/me waits for a anti bunker route, which i think should work rather like vamps, fire after bunkers and sentries but dont take as far as much losses as many other routes.

*yet another useless and not constructive post by f0xx*
 

f0xx

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Re: attacking bunkers

Mate do you realise how funny it is to gripe against using generics?

We use what? Tractors? Hippies and yobs? Gardeners and geos? OMFG we are overpowered indeed.
 

Cyrus

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Re: attacking bunkers

aahh
f0xx
learn
to
read
a
whole
post
and
you
will
see
i
wasnt
griping
about
the
attacking
side
of
that
route
seriously read it go on.
 

vlad

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Re: attacking bunkers

(Flane i know).

Cyrus, you were trying to make someone look stupid, and tbh, you made your self look retarded. Please learn to type properly and contruct sentences.
I know you did it intentionaly, but damn, grow up
 

f0xx

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Re: attacking bunkers

vlad said:
(Flane i know).

Cyrus, you were trying to make someone look stupid, and tbh, you made your self look retarded. Please learn to type properly and contruct sentences.
I know you did it intentionaly, but damn, grow up

Do I need to say anything else?

Also what were you saying? That the route is too strong defensively? That is a load of bull... just flakked a bunker, TWICE and it wasnt that expensive really.

Also that fact that you take damage when you want to kill a route doesn't make it overpowered, it just balances the fact that the route completely lacks any offensive firepower.

Its the same as a bunker whining about that fact that alliances are never afraid to defend against them... we use our defensive units so that we can buy stronger flakking units, you use your lethals to bash smaller alliance and take next to no damage while obtaining your land. Is that not even better?

Also, everyone in top 10 will deal a lot of damage if you try to take them down one on one just because they are huge just like the bunkers in top 10. I don't see you griping about any other route tho. There is also a solo PoM in top 10 atm, why not gripe against him? His route sure must be overpowered... he is top 10 ffs!
 

Cyrus

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Re: attacking bunkers

f0xx said:
vlad said:
(Flane i know).

Cyrus, you were trying to make someone look stupid, and tbh, you made your self look retarded. Please learn to type properly and contruct sentences.
I know you did it intentionaly, but damn, grow up

Do I need to say anything else?

Also what were you saying? That the route is too strong defensively? That is a load of bull... just flakked a bunker, TWICE and it wasnt that expensive really.

Also that fact that you take damage when you want to kill a route doesn't make it overpowered, it just balances the fact that the route completely lacks any offensive firepower.

Its the same as a bunker whining about that fact that alliances are never afraid to defend against them... we use our defensive units so that we can buy stronger flakking units, you use your lethals to bash smaller alliance and take next to no damage while obtaining your land. Is that not even better?

Also, everyone in top 10 will deal a lot of damage if you try to take them down one on one just because they are huge just like the bunkers in top 10. I don't see you griping about any other route tho. There is also a solo PoM in top 10 atm, why not gripe against him? His route sure must be overpowered... he is top 10 ffs!

i think your answering your own question, im not griping about those other routes because they are fine(ish) thats another discussion though, lets take this thread at hand shall we...you cant possibly use the old oh it sucks offensively so lets make it REALLY REALLY REALLY good defensively thats not the way to go about things, which i regret to say has been the case in many unit changes. its just not the way to go im sorry.

to your point of you flakking another bunker, i do like how you said "not expensive really", cmon f0xx if i was to try that score on score id have to be pure flak, my lets would get creamed and id be shocking defensively, its not that expensive to you because your rolling in spondoolage, am i right? yes.

your point about no-one being afraid to defend against you really doesnt work, alot of the playerbase still use flakking attacks at this stage of the round, poms are working fine, and hell if someones really gonna defend they wont care what you sent

sorry for the random order of reply.
 

vlad

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Re: attacking bunkers

The bunker route is fine, more than fine, if not one of the most actually balanced routes out there. SAs etc used to be, now i see them on the sly, as there is so many things to kill them. Bunkers work, there are so many disadvantages to them, they work.

Its not the route that needs addressing atall. Its why that route is popular. It works as solos work well, thats all. And a good solo route is bunker. Aye there are others, but with the removal of Bounty Hunting, EXP, L/F the need to "not rape below" etc has gone. So now a bunker can prime. Doesn't need to worry on size of target, just mass the big jesus out of it with flack, which can be handled, but they are less likely to recall flack than a pack of LETs meaning more likely to "chance a land hit".

Like i said, its not the route, but the issue of Alliance/Solo play, which hopefully, melni will type his idea up (ill attempt it if bored).
 

Melnibone

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Messages
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Re: attacking bunkers

haha i will do but you should as well vlad the more good players putting suggestions forward the more chance we'll get a change for the better
 

f0xx

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Re: attacking bunkers

Vlad summed it up quite nicely. Try to understand it if its not to complicated for you.
 
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