• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Tracking your growth

G-Blunted

Planter
Joined
Dec 15, 2007
Messages
30
Location
Portland, Oregon. USA
I think it would be good to have a graph provided that graphed your overall networth per tick. Maybe have the graph flagged with attacks and defends against other players. Other data sets could be Land, Rank, % change of NW, seeds, plants, whatever. I don't know, i thought that would be cool all graphed per tick so you could track your activity and just have a more personal feel and control over your own Gardening Company. :x-mas:
 

Bobbin

Head Gardener
Joined
Dec 14, 2007
Messages
476
Location
Bracknell, Berkshire, England
Re: Tracking your growth

Azzer has always stated, such things are down to Fansites to make.

Polo has a version, and Bushstats do alot of complex things with the dump data...If it still works that is.
 

Polo

Garden Designer
Super Moderator
Joined
Dec 14, 2007
Messages
1,005
Re: Tracking your growth

G-Blunted said:
Still isn't updated...but cool, i'll bookmark and check back! :x-mas:
...yes it is.
 

zombie

Planter
Joined
Dec 14, 2007
Messages
39
Location
Omaha, Nebraska
Re: Tracking your growth

Approximatly how much time does it take for your graph to realise there has been an update polo? For instance if I buy 25 acres and go from 10 to 35, when will that be reflected on my graph?
 

Polo

Garden Designer
Super Moderator
Joined
Dec 14, 2007
Messages
1,005
Re: Tracking your growth

zombie said:
Approximatly how much time does it take for your graph to realise there has been an update polo? For instance if I buy 25 acres and go from 10 to 35, when will that be reflected on my graph?
The game creates a data dump every 12 ticks and I use a script to get the data from that dump. Therefore, it can take as long as 12 ticks and as little as 1 tick for something to be displayed on the graphs.
 
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