The Best Ratios

Iamsmart

Landscape Designer
Joined
Apr 26, 2008
Messages
1,668
so basically you ignored my last post and made the same point you did your last post with several more words leading to the same conclusion.
 

Ogluk

Official Helper
Community Operator
Joined
Jun 3, 2008
Messages
764
Location
Bracknell
so basically you ignored my last post and made the same point you did your last post with several more words leading to the same conclusion.

with the way targetting with stunned units appears to work, ie, unstunned troops get priority over stunned ones, and as all the staff wasn't stunned i fail to see how your point was actually valid, but meh, continue being stubborn about it
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
[middle] 24,096,196 allied Witch attacked, killing 59,725,883 hostile staff.

we have a new witch ratio :p
I believe ratios enhanced by sirens do not count.

siren stunned unit ratios count...In genuine battle reports. especially when used with the route....

Havoc ratios (using sirens or not) and government (riot police) ratios id rather avoid using. because its over kill.....i dont mind leaving siren enhanced ratios, as they are in the game, and can be used and bought. you cant buy riotpolice. you just get lucky. and in havoc things are too stupid. No one cares if you used strikers to buff your secret agent ratios on pure attack dogs or sirens to buff your hippy van ratio on petrol bombers....well at least i dont care. you can post it. but ill likely ignore it. if its from havoc as its not a real battle with flak and what -not taking away some of that 30% [targ:all] firepower.

(obviously i dont know if you had riot police help, but it would give stupid unattainable peak ratios for units, which would not help any one gauge the units potential in a real optimized situation)
 

thewis

Weeder
Joined
Jan 4, 2008
Messages
11
Location
Groningen the netherlands
Battle Report - xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[middle] 10,000 allied Hypnotist mesmerised 95,603 hostile staff.

Bribed: 95,603 [£210,345,600] enemies bribed.

You gained 210 effectiveness.
 

Davs

Garden Designer
Joined
Dec 16, 2007
Messages
948
Location
England
[close] 100,000 hostile Zombie ate the brains of 1,009,612 allied staff.

vs cyborg gardeners
 

Steve_God

Official Helper
Joined
Dec 15, 2007
Messages
1,085
Location
Cheshire, England
I realise that ratio wise it's nothing great, but value wise it's pretty epic for a non-havoc bribe, and thought it needed sharing :)


[range] 70,000,000 hostile RPG Trooper attacked, killing 23,116,809 allied staff.
[range] 141,375,469 allied Hypnotist mesmerised 70,000,000 hostile staff.

Died: 23,116,809 [£407,881,091,400] friendlies dead.
Bribed: 70,000,000 [£3,920,000,000,000] enemies bribed.

You gained 7,905,261 effectiveness.
You gained 52.03 fame.
You gained 29.57 honour.
You will soon be receiving £73,639,872,000 insurance.
 

LuckySports

Landscape Designer
Joined
Jul 7, 2008
Messages
1,243
Location
Nonya
you can see my TL raping in there! :D

Only cause my harriers stripped for you :D

pfft, your still a newb.. TL don't need much stripping.. and my hooligans did that themselves :p TL are semi-armor based! ^_^

Its like one of those units that can't decide what its suppose to be good at, so it went to the middle and became a masser.. In other words - you can't kill unless you have a lot of them!
 

Dimitar

Landscape Designer
Joined
Dec 17, 2008
Messages
2,388
[close] 550,000 hostile Hippy attacked, distracting 488,407 allied staff.
[close] 1,000,000 hostile Yob attacked, disabling 1,651,674 allied staff.
[close] 400,000 hostile Flamethrower attacked, killing 9,814,661 allied staff.
[close] 170,000 hostile Paratrooper attacked, killing 106,150 allied staff.
[close] 1,337 hostile Private attacked, killing 2,045 allied staff.
[close] 750,000 hostile Officer attacked, killing 1,391,920 allied staff.
[close] 13,598 allied Geo-Phys Thief stole 376 land. [111] tree. [235] bush. [12] flower. [18] grass. [0] uncultivated.

1:24.5366525
 
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