• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

stagnating middle-low alliances

Ezekiel

Harvester
Joined
Jul 2, 2009
Messages
225
I noticed last round how once the top few ally's break away and dominate, and sort of stop ******** on alliances just inside their range, that the middle alliance struggle to interact much. Does that seem a fair comment? In which case i was wondering...

Bot Alliances? Is that possible?

Right from the first tick, have say, two or 3 alliances, pure bot, that play out like alliances should (spread of routes, defending when needed etc). Have a cap on who can attack, based on how many alliances are out there that round. For example, if there are 50 alliances, the top 16 cant attack these bot alliances. Or in this rounds case, the top 10. Or something like that. Could they even have 'wars' and pick on an alliance and wave attack etc?

Idk, was just something I was pondering. Until the player base starts steadily increasing, I thought it may help the newer, and less ftw players enjoy the competition the keen players get.
 

Madmeater

Harvester
Joined
Jun 14, 2009
Messages
120
i would assume that these bot alliances would get smashed, due to a lack of AR, as everyone would go for them at the same time with little risk.
 

Dafydd

Pruner
Joined
Mar 28, 2008
Messages
56
They would certainly become the target of choice.

I'd agree that perhaps mid-table alliance war is something to be encouraged, but I'm not sure this is the idea that would be it. The bots getting destroyed over and over without AR is one thing, but imagine waking up to having been waved, and zeroed, by a bot alliance?
 

Madmeater

Harvester
Joined
Jun 14, 2009
Messages
120
How about different leagues for alliances?
Instead of going rank 1 - however many alliances, how about:

Tree league - this would be the current top 5 alliances are atm.

1
2
3
4
5
Bush league - This would be where ranks 6 - 11 are atm
1
2
3
4
5
Flower league:Ranks 12-17
1
2
3
4
5
Grass league 18-22
1
2
3
4
5
Seed League
23+

This would give alliances something to aspire to, currently lower aliances know they aren't going to win the round and so they have no goals.
Give achievements for which league a player finished in, and the alliance would want to push from upper leagueB to lower LeagueT and beyond!

Tree league runners up:
Times awarded:
First awarded:
last awarded:

this gives the player some kind of record of progress in terms of league play

Also:Award the tree/bush/grass/flower trophies in an after round award?

Tree league cup winners:
Bush league cup winners:
etc. etc.


Something to spice up alliance wars.
 
Last edited:

timtadams

Landscape Designer
Joined
Sep 9, 2008
Messages
2,260
Location
Australia
I like Madmeater's suggestion

But yeah, bot alliances would just get raped over and over

BUT, could this be a good thing?! So the lower alliances can get land really easy!!! and the higher alliances cant! so when your alliance gets land raped, no biggie, just go rape some bots.
 

Ezekiel

Harvester
Joined
Jul 2, 2009
Messages
225
What about a sort of 'hidden AR'?

3 people attacking one guy, only 2 bot happen to be online.

20 people attacking, all 20 bots just HAPPEN to be online and all defend lol.

Make sense? Could even make the two bot alliances 30 bot's a piece, just to even it up.

Or maybe give them AR still, but just make it a lot harder to trigger?

Idk, that's the point of a thread, it's a discussion :)
 

moorer

Pruner
Joined
Dec 14, 2007
Messages
59
Most "middleranking" alliances are stagnating as you put it because their members are, generally, inactive by choice.

Bush is a game where activity is fundamental. If your not active you get farmed and zeroed regularly. To those already inclined toward inactivity this simply increases the likelihood of less activity and even quitting altogether.

The suggest of introducing a bot Alliance is unlikely to encourage a significant return to activity perhaps a move towards less need for high activity would encourage an increase in the playerbase and persuade those on the verge of quitting to stay around for a little longer.
 

Ezekiel

Harvester
Joined
Jul 2, 2009
Messages
225
maybe people we be more active if they partake in the alliance side of things more. and they'd be more inclined if there was something to do. since being in a middle-low alliance is boring, just getting shat on by the top 5-6.
 
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