• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

solo and eng.

ashthemainman

Digger
Joined
Dec 14, 2007
Messages
5
Maybe there should be an alliance or a section for solo companies to come together just a place to chat and share information rather then other places where things such as IRC cant be used ( school ) \0/


there be no bouns for this eg. defence but still Smile be kinda more intrested then waitin around for 10mins \0/ when ya alone and no 1 to talk 2 :)


i read about for adding troops into Engineering how about a land troop. where thats say 1,000,000 people can carry 0.5land..

if sum 1 get massed raped.. no insurance.. no troops this will after the attack when they come home.. allow sum form of fund..

this could be taken out of advanced where all land is speed away as a huge incommin attack but maybe there should be a limit of how much land can be carried away like 20% \0/

just random ( most probs waite of ur time ) ideas =)
 

DR4545

Pruner
Joined
Dec 14, 2007
Messages
92
Re: solo and eng.

You do get injuries, and 5% more for p-solo. It doesn't make a lot of sense to have insurance AND injuries.

If I understand the rest of what you're saying right, it doesn't make sense to me. The most you can lose in a tick is already 15% (except for thief route but that only makes it 18% and they're unpopular)

Maybe you didn't know that, or I'm not understanding your suggestion

EDIT: Also on subject of your idea of solo room, it's not really a balanced idea, the point of the help that solos get is that they're alone, no defense, and generally only their friends to attack with. If there was a congruous solo room in-game, it would be like a 1000-person alliance that gets AR instead of defending one another.

I also see that getting abused for intentional AR triggering, which the EULA is still a bit unclear on because of prior explanations of the changes.
 

Saints

Harvester
Joined
Dec 14, 2007
Messages
199
Location
USA
Re: solo and eng.

i garentee this wont happen this would just encourage solo more than now
atm its
400 allied ppl
600 solo :\

azzer wants only allies
 

Bobbin

Head Gardener
Joined
Dec 14, 2007
Messages
476
Location
Bracknell, Berkshire, England
Re: solo and eng.

Saints said:
i garentee this wont happen this would just encourage solo more than now
atm its
400 allied ppl
600 solo :\

azzer wants only allies

I think you'd be wrong there. Very wrong.

Solo is a very important part of this game, and always has been.

I don't agree with the suggestion though. Solo is just that. Solo.
 

SaMuEl

Weeder
Joined
Dec 14, 2007
Messages
24
Location
Bradford, England
Re: solo and eng.

the suggestion would cut out the whole solo meaning as youd be able to communicate with every solo at one or more points and be able touse it very much to your advantage..eg mass attacks causeing ar to help out other solo's
so once this got put in place as your suggesting everyone that wasnt alliance like bobbin said would rather much be like a massive alliance... including the government...
 

Augustus

Head Gardener
Joined
Dec 14, 2007
Messages
283
Location
Bristol, United Kingdom
Re: solo and eng.

On the flip side this could be abused to the solo payers disadvantage...fake accounts/spys finding out who's solo in early stages of game, then land farming solo players. Bad idea if ur a solo. Maybe a solo chatroom on IRC or forums, or join an Ally and make some friends :D
 

Nonny

Harvester
Joined
Dec 17, 2007
Messages
110
Re: solo and eng.

As a solo I have to agree with the above reasons for shooting down this room Bush solo chat channel idea.

You'll create a massive 24 hour alliance with part-time members who can log in, plan big attacks and request AR triggering.

Mixed in with that will be spies looking out for incomings and picking out softer solo targets.

It would surely be chaos and at the end of the day if you want to plan attacks and chat with others whilst playing Bush, join an alliance.

If you're one of those who isn't on often enough to join an experienced decent sized alliance. Well, that's a tough call.

In my opinion the toughest area of the game to play is the smaller part-time alliances. No protection and they get creamed from above.

Then it's the solo's who have some fairly decent protection, you just have to get your ratios right. Finding targets as you get bigger is the hardest part as you tend to get into big alliance country.

Then the big experienced alliances, despite any whingeing they may put out, have it relatively easy. Constant, organised cover with well-coordinated attacks. Not that they don't deserve it, because they put the time in and have learned the game well.
 
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