• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Setting alliance member permissions

Max

Garden Designer
Joined
Dec 14, 2007
Messages
1,015
Location
London
Currently, only the leader can change permissions.

If a new member is accepted into the alliance and the leader isn't on, they don't get any permissions :(

Suggestion: allow officers of the alliance above a certain security level (e.g. 200) the ability to change permissions of other members in the alliance (but not change leader ofc, we don't want to encourage mutiny now :p )
 

No-Dachi

Official Helper
Joined
Dec 15, 2007
Messages
975
Location
Oslo, Norway
And in addition, allow the leader to set a number of "global" permissions that is added to every existing member and every new who joins. Saves the hassle of going through 19 sets of adding the same permissions early round, and a way of fixing the new members up with a limited set of permissions so they can function as a full member.
 

Max

Garden Designer
Joined
Dec 14, 2007
Messages
1,015
Location
London
And in addition, allow the leader to set a number of "global" permissions that is added to every existing member and every new who joins. Saves the hassle of going through 19 sets of adding the same permissions early round, and a way of fixing the new members up with a limited set of permissions so they can function as a full member.

Fantastic idea!
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
And in addition, allow the leader to set a number of "global" permissions that is added to every existing member and every new who joins. Saves the hassle of going through 19 sets of adding the same permissions early round, and a way of fixing the new members up with a limited set of permissions so they can function as a full member.

Fantastic idea!

This.
 

Max

Garden Designer
Joined
Dec 14, 2007
Messages
1,015
Location
London
Oops. I did a quick search but didn't find anything :( Search FAIL.
 

Davs

Garden Designer
Joined
Dec 16, 2007
Messages
948
Location
England
And in addition, allow the leader to set a number of "global" permissions that is added to every existing member and every new who joins. Saves the hassle of going through 19 sets of adding the same permissions early round, and a way of fixing the new members up with a limited set of permissions so they can function as a full member.

Haven't looked at the old thread, but would it be a good idea to directly tie permissions to certain security levels, then you just adjust the security levels of people? Not sure if that would actually make it all that much easier than it is now, though.
 

LuckySports

Landscape Designer
Joined
Jul 7, 2008
Messages
1,243
Location
Nonya
if the leader had a flexible system to work with, I could see it working well enough..

I would also like to see a co-leader option, to allow you to give at least 1 other person the ability to set permissions. (Maybe set what permissions they can affect?) It will help semi-active leaders that let their co-leaders do most of the running.
 
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