Garrett
Landscape Designer
- Joined
- Dec 14, 2007
- Messages
- 1,872
Ok so Polo, Bored, Wrath and myself were talking about routes and stuff and we felt to help keep strikers pa/cw and gargoyles early on, rpgs needed a boost.
Either move humvees in the same class as gargoyle, can be done whenever but not a requirement to get to RPG
or
Switch the humvee and rpg techs on the tree.
both are good - but 1st one sits better to me or a few of us actually because with early armour to soak up pa hits, we could probably give a small boost to the paratrooper and remove the EMP unit from the game completely and restore some balance to the game.
Either move humvees in the same class as gargoyle, can be done whenever but not a requirement to get to RPG
or
Switch the humvee and rpg techs on the tree.
both are good - but 1st one sits better to me or a few of us actually because with early armour to soak up pa hits, we could probably give a small boost to the paratrooper and remove the EMP unit from the game completely and restore some balance to the game.