• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

repeat attacks...

SaMuEl

Weeder
Joined
Dec 14, 2007
Messages
24
Location
Bradford, England
im not sure if this has already been mentioned had a quick look and could see nothing on it...

if you attack a target, when your men return some people send back to the target again like a repeat attack, because they know they can land they just keep sending once returned,

so my suggestion would be to put a repeat attack wait time...
so once your troops return from a target there could be 2 options for ways of using my suggestion

1. after your troops have returned home you canoot send back to that target for a certain amount of tick (wich could be calculated on how mucha damage done during the attack... the more damage done - the longer you must wait...)

2. idea 2 once your men returned home and the target is still over 40% of your score so you would not origionally get a + mod ETA, - when sending a repeat attack to the same target once youve returned home if you sent again straight away you would get a "repeat attack mod" of a few ticks to maybe give a little time for them to either get some troops back to be able to defend, or if allianced for the alliance to organise and be able to defend better when the attacker returned...


hopefully this makes sence to you guys as much as it did in my head...

please post your thaughts on this

thanks
 

Enrico

Tree Surgeon
Joined
Dec 14, 2007
Messages
518
Re: repeat attacks...

Dont see the problem? They still must wait for their staff to return to resend, that's a minimum of 5 ticks if they sent stealers the first time. And the new code penalizes repeat attacks with less land stolen if I understand the announcement on the portal, and effect will probably be reduced as well.
 

Yeadon

Harvester
Joined
Dec 14, 2007
Messages
247
Location
West Yorkshire
Re: repeat attacks...

I think you should be able to attack the same person. IMO i dont see a thing wrong with it. Its happened to me and i have done to others. You just have to live with it. Also if you get attacked repeatedly, the attacker should be logged in your enemies section should they deal damage to yourself. Then all you have to do is seek revenge when/if you are bigger than them :)
 

Enrico

Tree Surgeon
Joined
Dec 14, 2007
Messages
518
Re: repeat attacks...

I usually find that unless They are much larger than me in the first place, they tend to drop out of the 30% attack range after three ticks anyway. The only situation I can think of where this could be a problem is if someone continually hits you for land and outflaking your defence, in which case its more a question of a poor set up than anything else...
 
Top