Cheese
Tree Surgeon
- Joined
- Dec 15, 2007
- Messages
- 698
Right...
When I get killed by somebody who I can't kill e.g. I'm a vampire player and I want a striker player dead I can't really do much... now with the bounty system I've thought up it allows you to set a bounty on this player so that other people who can kill him/her can do and get a reward for it.
Firstly: I say bring back base bounty... straight 10% from the start more as a compensation for losses occured while hitting them.
Now to explain the system:
Every tick every player receives 1 bounty token, with these bounty tokens you can put them onto other players.
Say I have 100 bounty tokens and I want somebody killing I can put 100bounty tokens on the person, then the hole of bushtarion can see that this player has 100bounty tokens placed on their head.
If somebody attacks them and kills them they claim the bounty. The bounty tokens then add to your Bounty points score... 1 token = 1 point.
At the end of the round there can be a save of the top 25 bounty hunters in other words the top 25 with the highest bounty point score.
To stop abuse:
There needs to be some sort of limit on the amount of bounty tokens allowed to be set on that particular target, I was thinking something on the lines of: Total tokens allowed = (2000-rank of target)/2
This way it won't be possible for someone who has just started to get all their friends to set all their bounty points onto someone to get an easy win on the bounty rank.
Further more the amount of the bounty you claim is proportionate to the percentage of staff value you kill, so to gain 100% of the tokens set on the target you need to kill 100% of the target.
Hope I've explained it well enough, any thoughts?
When I get killed by somebody who I can't kill e.g. I'm a vampire player and I want a striker player dead I can't really do much... now with the bounty system I've thought up it allows you to set a bounty on this player so that other people who can kill him/her can do and get a reward for it.
Firstly: I say bring back base bounty... straight 10% from the start more as a compensation for losses occured while hitting them.
Now to explain the system:
Every tick every player receives 1 bounty token, with these bounty tokens you can put them onto other players.
Say I have 100 bounty tokens and I want somebody killing I can put 100bounty tokens on the person, then the hole of bushtarion can see that this player has 100bounty tokens placed on their head.
If somebody attacks them and kills them they claim the bounty. The bounty tokens then add to your Bounty points score... 1 token = 1 point.
At the end of the round there can be a save of the top 25 bounty hunters in other words the top 25 with the highest bounty point score.
To stop abuse:
There needs to be some sort of limit on the amount of bounty tokens allowed to be set on that particular target, I was thinking something on the lines of: Total tokens allowed = (2000-rank of target)/2
This way it won't be possible for someone who has just started to get all their friends to set all their bounty points onto someone to get an easy win on the bounty rank.
Further more the amount of the bounty you claim is proportionate to the percentage of staff value you kill, so to gain 100% of the tokens set on the target you need to kill 100% of the target.
Hope I've explained it well enough, any thoughts?