Heya guys,
I have searched the forums for it and although I found good information, it's heavily outdated. I've been playing since round 5, most rounds intensively, but some rounds passively. Since a long time I decided to try out Puppet Masters, so here's what I'd like to ask about this route.
What is currently the best ratio for puppet masters? The old forums and old posts in the current forum only speak of when it was still steel walls, but no real useful info about armoured cars. And because different parties seem to disagree about which is more important; ninja's or armoured cars?
There was a discussion about Political Bribers being so underpowered, with stats close to gardeners, that someone suggested for a small tweak for it's initiative to fire before Puppet Masters, to provide some leverage between the bribes you do or dont want your Puppet Masters to bribe. Any word about what Azzer thought of it?
Does anyone even think it's worth having them in your staff?
And last but not least, how do people feel about cloners and how do you use them? I know although they fire at ALL and at a pretty high initiative, their stats are pretty hardcore, right? How could I balance my staff to make use of both Puppet Masters and Cloners, without losing too much Puppets and in a way my Cloners actually make it out alive for last tick?
Sorry for the long post, but I figured it would be easier to answer more specific questions rather than a "how-to-play-with?"-question.
Thanks, and if all stuff is useful, I'll combine it and send it to CFalcon for the Help Thread.
I have searched the forums for it and although I found good information, it's heavily outdated. I've been playing since round 5, most rounds intensively, but some rounds passively. Since a long time I decided to try out Puppet Masters, so here's what I'd like to ask about this route.
What is currently the best ratio for puppet masters? The old forums and old posts in the current forum only speak of when it was still steel walls, but no real useful info about armoured cars. And because different parties seem to disagree about which is more important; ninja's or armoured cars?
There was a discussion about Political Bribers being so underpowered, with stats close to gardeners, that someone suggested for a small tweak for it's initiative to fire before Puppet Masters, to provide some leverage between the bribes you do or dont want your Puppet Masters to bribe. Any word about what Azzer thought of it?
Does anyone even think it's worth having them in your staff?
And last but not least, how do people feel about cloners and how do you use them? I know although they fire at ALL and at a pretty high initiative, their stats are pretty hardcore, right? How could I balance my staff to make use of both Puppet Masters and Cloners, without losing too much Puppets and in a way my Cloners actually make it out alive for last tick?
Sorry for the long post, but I figured it would be easier to answer more specific questions rather than a "how-to-play-with?"-question.
Thanks, and if all stuff is useful, I'll combine it and send it to CFalcon for the Help Thread.