TheMouse
Weeder
- Joined
- Jun 7, 2010
- Messages
- 10
A simple idea, make the insurance from killed units progressive, according to percentage of score lost. IE: The first 0%-10% of troops you lose give no insurance, 10%-25% gives 10% insurance, 25%-50% gives 20% insurance, etc. The actual values of course would need to be tweaked and modified. This could be done with a three tick memory, so that if you lose 10% of the value of your troops per tick, you end up getting into the 30% bracket.
As an example, say you own £1000 worth of troops.
Tick 1 you lose £100 worth of troops, getting you no insurance.
Tick 2 you lose another £100 of troops, getting you £10. (10% of 10% of £1000)
Tick 3 you lose a further £100 of troops, getting you £15. (10% of 5% of £1000 + %20 of 5% of £1000)
And on the Fourth tick, it would forget about Tick 1, and everything would be calculated against the value at Tick 2 and losses since Tick 2.
In this way, getting wiped completely could get you up to say, 50% insurance. If you take minimal losses however, you may get no insurance.
And of course you could put modifiers on it for attacking at 30%-35% range or adrenaline rushes.
As an example, say you own £1000 worth of troops.
Tick 1 you lose £100 worth of troops, getting you no insurance.
Tick 2 you lose another £100 of troops, getting you £10. (10% of 10% of £1000)
Tick 3 you lose a further £100 of troops, getting you £15. (10% of 5% of £1000 + %20 of 5% of £1000)
And on the Fourth tick, it would forget about Tick 1, and everything would be calculated against the value at Tick 2 and losses since Tick 2.
In this way, getting wiped completely could get you up to say, 50% insurance. If you take minimal losses however, you may get no insurance.
And of course you could put modifiers on it for attacking at 30%-35% range or adrenaline rushes.