• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

PNAPS!

tobapopalos

Hydroponics Developer
Joined
Dec 14, 2007
Messages
2,759
Location
Manchester
Ok, not a massively exciting suggestion for our "lovely" new forums, but can we please see our pending pnaps on overview?

It's really annoying having to go into the alliances page, and then the pnaps page to check our pnaps, especially since there's a pnap section on overview that isn't being used for anything.
 

Davis

Tree Surgeon
Joined
Dec 14, 2007
Messages
516
Location
usa
Re: PNAPS!

I really like this idea :) it it quite agrivating to have to check over and over to see how much longer :S... also i think there should be an option in ID settings to hide the pNAPs if your in an ally because i know when im in an ally i still pNAP people so that i can remember some of my closest friends ID's without searching their names.
 

Garrett

Landscape Designer
Joined
Dec 14, 2007
Messages
1,872
Re: PNAPS!

It just makes good sense. I mean it already tells us mutual and not mutual... why not just insert the waiting ticks in that slot until it reads as mutual/not mutual as the case may be :)
 
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