• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Overview Mobs alteration.

Souls

Official Helper
Joined
Dec 14, 2007
Messages
837
Re: Overview Mobs alteration.

lolmc5.jpg


You win :(
 

No-Dachi

Official Helper
Joined
Dec 15, 2007
Messages
975
Location
Oslo, Norway
Re: Overview Mobs alteration.

Tbh, I'd rather not have my outgoing hostile mobs to appear in red, so that I wont suffer from a minor heart attack every time I click refresh.
 

f0xx

Landscape Designer
Joined
Dec 18, 2007
Messages
2,195
Location
Plovdiv/Bulgaria
Re: Overview Mobs alteration.

No-Dachi said:
Tbh, I'd rather not have my outgoing hostile mobs to appear in red, so that I wont suffer from a minor heart attack every time I click refresh.

By the strongly sarcastic responses I guess that this is the opinion of the majorty.

Lets hope we wont get hostile outgoings in purple and friendly outgoings in yellow next round.
 
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