TheNamelessWonder
Tree Surgeon
- Joined
- Dec 15, 2007
- Messages
- 520
Had some time to kill, and playing Empire Total War gave me the idea, so here goes. Feel free to approve/disapprove/borrow ideas/yell at me in a foreign language.
Don't know where you'd stick it, maybe it could go as another branch in fantasy after serfs (as serfs/peasants would be relevant to the time period), or maybe shove it wherever. Anyway...
This route is a health-based route focused on ranged firepower.
All the numbers can be changed, I'm just putting some down so we have something to work with.
In keeping with combat from the time period, I want the route to be based around masses of Musketmen, with other units there to back them up. This unit should be the focal point of the route. Yell at me if it isn't, because as things stand it may well not be. Also, I'm open to moving it to a different spot in the tech tree.
Unit: Pikeman - It may be obsolete, but a pointy stick can still cause some harm.
Cost: £25,000
Targets: LET/ALL
Attacks: Close
ETA: 4
Init: 705
HP: **
AR: *
HD: *
AD: *
Unit: Musketman - As any honorable soldier would, this man marches in an orderly line and gets shot in an orderly manner.
Cost: £30,000
Targets: ALL
Attacks: All
ETA: 4
Init: 375
HP: *** (low 3*)
AR: *
HD: **
AD: * (high 1*)
Unit: Skirmisher - Taking potshots from behind trees and rocks...cowardly, but effective.
Cost: £35,000
Targets: LET/ALL
Attacks: Range/Middle
ETA: 4 {2}
Init: 325
HP: ***
AR: *
HD: ***
AD: *
Unit: Dragoon - Using the latest in 18th-century weapons technology, these soldiers deliver firepower combined with the speed of a horse.
Cost: £53,000
Targets: LET/ALL
Attacks: Range/Middle
ETA: 3
Init: 485
HP: **** (low 4*)
AR: *
HD: ***
AD: *
Unit: Cannon - There is little that can survive a massive artillery bombardment from afar...
Cost: £75,000
Targets: ALL
Attacks: Range/Middle
ETA: 5
Init: 275
HP: *
AR: ***
HD: *****
AD: ****
P-Unit: Cuirasser - The stuff of Napoleon's dreams, when these heavy cavalry charge nothing is left but hoofprints.
Cost: £58,000
Targets: LET/ALL
Attacks: Close
ETA: 5
Init: 430
HP: ****
AR: ***
HD: ****
AD: ***
Two concerns: Is the Musketman overpowered when it comes out? Guess it depends on the dev cost and speed...I want it fairly cheap and useful in large numbers throughout the round, but right now it looks like it would absolutely dominate when it comes out, even more than PB. But I'm not sure I can justify putting this dev anywhere else in the route...
Also, what can I do with the skirmisher to make it not suck? Right now it's like a crappier TL...
Discuss...?
Don't know where you'd stick it, maybe it could go as another branch in fantasy after serfs (as serfs/peasants would be relevant to the time period), or maybe shove it wherever. Anyway...
This route is a health-based route focused on ranged firepower.
All the numbers can be changed, I'm just putting some down so we have something to work with.
In keeping with combat from the time period, I want the route to be based around masses of Musketmen, with other units there to back them up. This unit should be the focal point of the route. Yell at me if it isn't, because as things stand it may well not be. Also, I'm open to moving it to a different spot in the tech tree.
Unit: Pikeman - It may be obsolete, but a pointy stick can still cause some harm.
Cost: £25,000
Targets: LET/ALL
Attacks: Close
ETA: 4
Init: 705
HP: **
AR: *
HD: *
AD: *
Unit: Musketman - As any honorable soldier would, this man marches in an orderly line and gets shot in an orderly manner.
Cost: £30,000
Targets: ALL
Attacks: All
ETA: 4
Init: 375
HP: *** (low 3*)
AR: *
HD: **
AD: * (high 1*)
Unit: Skirmisher - Taking potshots from behind trees and rocks...cowardly, but effective.
Cost: £35,000
Targets: LET/ALL
Attacks: Range/Middle
ETA: 4 {2}
Init: 325
HP: ***
AR: *
HD: ***
AD: *
Unit: Dragoon - Using the latest in 18th-century weapons technology, these soldiers deliver firepower combined with the speed of a horse.
Cost: £53,000
Targets: LET/ALL
Attacks: Range/Middle
ETA: 3
Init: 485
HP: **** (low 4*)
AR: *
HD: ***
AD: *
Unit: Cannon - There is little that can survive a massive artillery bombardment from afar...
Cost: £75,000
Targets: ALL
Attacks: Range/Middle
ETA: 5
Init: 275
HP: *
AR: ***
HD: *****
AD: ****
P-Unit: Cuirasser - The stuff of Napoleon's dreams, when these heavy cavalry charge nothing is left but hoofprints.
Cost: £58,000
Targets: LET/ALL
Attacks: Close
ETA: 5
Init: 430
HP: ****
AR: ***
HD: ****
AD: ***
Two concerns: Is the Musketman overpowered when it comes out? Guess it depends on the dev cost and speed...I want it fairly cheap and useful in large numbers throughout the round, but right now it looks like it would absolutely dominate when it comes out, even more than PB. But I'm not sure I can justify putting this dev anywhere else in the route...
Also, what can I do with the skirmisher to make it not suck? Right now it's like a crappier TL...
Discuss...?