• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

new changes

rooney

Head Gardener
Joined
Dec 14, 2007
Messages
330
Location
essex, england
instead of implementing changes just before the new round, why not have a few days in between round end and havoc where the changes get implemented, and people can try them out and find the bugs. that way by the time the changes get implemented most of the obvious bugs are fixed and ideas that didnt work at all dont actually get implemented. or maybe have the whole week after havoc be trying out these changes. my biggest problem with the game at the moment is the sheer no. of bugs and dodgy ideas. since azzer seems to be using each round as a trial round for new changes and we never seem to get the finished product. its like a car manufacturer only ever making prototypes. makes no sense at the moment.
 
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