Turnip2k
Harvester
Wondered if anyone else has been playing with these guys? It may just be that I am a horrendous player - but I'm finding that they are woefully bad. Played with them for a bit this round, thought I will give the new unit a try out...any ally players using these? Would be nice to get an ally perspective on them, with last tick defenses etc...
One major problem I'm finding is that they die too easily and are too expensive to be good flak. They replicate themselves so infrequently and poorly, the fact they can do so is irrelevant. You look at shield androids - for 3k more, you can have somthing which has far far better surviveability in almost all cases (despite having less health). They also come out too late be useful early round (the other lets which will have come out by then shoot first and will probably fire at range).
To be honest, I wouldn't mind seeing CS's back...
Any other ideas for changes? Target on more than just close tick? Maybe more health, less armour? Less expensive, less AD / HD? I think they should at least target INN (since gardies will be a good source of conversion early on) and come out before stunbots - that may fix the previously pointed out problem of the excessive second tier stunbot development cost http://www.bushtarion.com/forums/showthread.php?t=1855&highlight=nanobot...
One major problem I'm finding is that they die too easily and are too expensive to be good flak. They replicate themselves so infrequently and poorly, the fact they can do so is irrelevant. You look at shield androids - for 3k more, you can have somthing which has far far better surviveability in almost all cases (despite having less health). They also come out too late be useful early round (the other lets which will have come out by then shoot first and will probably fire at range).
To be honest, I wouldn't mind seeing CS's back...
Any other ideas for changes? Target on more than just close tick? Maybe more health, less armour? Less expensive, less AD / HD? I think they should at least target INN (since gardies will be a good source of conversion early on) and come out before stunbots - that may fix the previously pointed out problem of the excessive second tier stunbot development cost http://www.bushtarion.com/forums/showthread.php?t=1855&highlight=nanobot...