Ok, I have also done some thinking on the powerblock problem
I assume the big strength of the (current) powerblock is the big numbers of players. I want to solve this by creating some kind of gouverment defence for allied players, so if you are in rank 5 ally, and 5 members from the rank 1 ally all come at your place to wave you, you get some SAS help. The littler the ally that is getting hit, the quicker they get SAS (when they get hit by really high ranked allys). That way people have to go 1:1 or 2:1 when attacking allys, which makes fights way more fair. When getting hit by about equal attackers, you'll have no chance for Gouverment Defence. This isn't the same as solo AR, since you don't build up AR% when getting killed/losing troops. There is just a maximum attacking score possible at one target which is variable to the target ally's rank and the target's score.
I know this reduces the difference between solo and allied playing a very little bit, but I think it makes the come more fun and fair since only bashing players who come with quite some people at the same time, the so called 'powerblock noobs', get hindered.
This system would start an X-amount of ticks after round start, because otherwise the gouverment troops would ruin all the flak wars fun...
This is just a rough explanation of my idea, I hope for some good questions and input
Greetz
Wouter|offs
I assume the big strength of the (current) powerblock is the big numbers of players. I want to solve this by creating some kind of gouverment defence for allied players, so if you are in rank 5 ally, and 5 members from the rank 1 ally all come at your place to wave you, you get some SAS help. The littler the ally that is getting hit, the quicker they get SAS (when they get hit by really high ranked allys). That way people have to go 1:1 or 2:1 when attacking allys, which makes fights way more fair. When getting hit by about equal attackers, you'll have no chance for Gouverment Defence. This isn't the same as solo AR, since you don't build up AR% when getting killed/losing troops. There is just a maximum attacking score possible at one target which is variable to the target ally's rank and the target's score.
I know this reduces the difference between solo and allied playing a very little bit, but I think it makes the come more fun and fair since only bashing players who come with quite some people at the same time, the so called 'powerblock noobs', get hindered.
This system would start an X-amount of ticks after round start, because otherwise the gouverment troops would ruin all the flak wars fun...
This is just a rough explanation of my idea, I hope for some good questions and input
Greetz
Wouter|offs