nippleball
Beginner
- Joined
- Aug 2, 2012
- Messages
- 2
Right now, they appear eta 2, once everyone's troops are committed they can completely neutralize a pom 3 times their size at very little risk to themselves. No other route is hard countered that badly. (Though, that has to do with there being very few NLD units to flak in the average battle)
They are almost guaranteed land if they are sent on an alliance who is dealing with other incoming at the time, and destroy any chance of blocking a grab if sent at the back of a train loaded with scary lethals. It can throw a defence plan completely out, either by stopping LT blockers or essentially removing a pom from a big fight. Sending RPGs at a big battle does not make any robots completely useless, sending CWs does not mean any SAs are wasting their time there but a similar sized arsonist completely nullifies a pom.
Obviously this is their intended design, but in my opinion, they do it far too well for their price tag, and lack of natural predators. I feel that they should either
- Have their damage toned down a little bit
- Have their price upped
- Be given a penalty to attacking vehicles
- Have their targeting switched from NLD/ALL to ALL/NLD
- Init changed to fire after poms, but before gurus.
How does everyone else deal with arsons? Remembering this is not referring to a situation with a lone arsonist mob.
They are almost guaranteed land if they are sent on an alliance who is dealing with other incoming at the time, and destroy any chance of blocking a grab if sent at the back of a train loaded with scary lethals. It can throw a defence plan completely out, either by stopping LT blockers or essentially removing a pom from a big fight. Sending RPGs at a big battle does not make any robots completely useless, sending CWs does not mean any SAs are wasting their time there but a similar sized arsonist completely nullifies a pom.
Obviously this is their intended design, but in my opinion, they do it far too well for their price tag, and lack of natural predators. I feel that they should either
- Have their damage toned down a little bit
- Have their price upped
- Be given a penalty to attacking vehicles
- Have their targeting switched from NLD/ALL to ALL/NLD
- Init changed to fire after poms, but before gurus.
How does everyone else deal with arsons? Remembering this is not referring to a situation with a lone arsonist mob.