First a tiered concept...
Concept involves adding tiers to intel level. The higher your tier, the more likely you are to avoid being detected when you hack/spy/driveby/flyover, as well as increasing your ability to detect who is hacking/etc you
So, implementation....
After you have developed spies, you unlock further developments which increases your 'Intelligence Tier'. So you start at tier 1 which is the norm, but then you can develop the second tier for say 100b, then tier 3 for 250b, tier 4 for 500b and tier 5 for 750b. (number chosen are random, they can be changed)
Could have separate tiers for ability to detect spies/hax/etc and for ability to avoid detection
Now an experience based concept...
Basically, the higher your XP, the more likely you are to avoid being detected when you hack/spy/driveby/flyover, as well as increasing your ability to detect who is hacking/etc you
Implementation....
You gain experience for conducting spies/hax/flyovers/drivebuys. The experience gained is proportional to cost of intel. E.g. spies get you 100 XP while hax get you 50, and so on.
Concept involves adding tiers to intel level. The higher your tier, the more likely you are to avoid being detected when you hack/spy/driveby/flyover, as well as increasing your ability to detect who is hacking/etc you
So, implementation....
After you have developed spies, you unlock further developments which increases your 'Intelligence Tier'. So you start at tier 1 which is the norm, but then you can develop the second tier for say 100b, then tier 3 for 250b, tier 4 for 500b and tier 5 for 750b. (number chosen are random, they can be changed)
Could have separate tiers for ability to detect spies/hax/etc and for ability to avoid detection
Now an experience based concept...
Basically, the higher your XP, the more likely you are to avoid being detected when you hack/spy/driveby/flyover, as well as increasing your ability to detect who is hacking/etc you
Implementation....
You gain experience for conducting spies/hax/flyovers/drivebuys. The experience gained is proportional to cost of intel. E.g. spies get you 100 XP while hax get you 50, and so on.