Coruba
Head Gardener
Although I like your idea in principle all it does is allow the more active players with lots of time on their hands double the chance of hitting the minor players. I can't see the good in that?
My suggestion is slow down the rate of gain that the high amount of land and seed production it gives you or make land/troops worth less at higher levels and that is assuming you want to level out the top 2-3 alliances. If you don't then go with CF's idea :lol:
My suggestion is slow down the rate of gain that the high amount of land and seed production it gives you or make land/troops worth less at higher levels and that is assuming you want to level out the top 2-3 alliances. If you don't then go with CF's idea :lol: