[Edit] This suggestion is for future rounds - in which powerblocks may or may not exist (IMO the end-game experience is the same regardless)
Pre-suggestion info: For those of you unfamiliar with the Bushtarion "end-game" concept it is basically the point you reach when you've no targets in range and nothing to do but wait for new targets (this can take days, in some cases weeks). The only gameplay you experience is sending defence however incomings tend to be few and far between in an alliance that has predominantly "end-game" members.
Something I have thought on briefly is the possibility of a/a number of Bot(s). I'm not talking small/moderate size bots, I'm talking a HUGE bot(s) that require a sizable amount of effort to land on/kill. I've not thought too much about the details of this proposal, this suggestion is more a request for suggestions really, but my idea goes something like...
After a certain number of progression-based criteria have been met, the game introduces a new bot(s) into the game.
This bot would have a huge number of staff and a relatively large amount of land. The point of having the bot would be to provide end-game players with something to do. Killing the bot wouldn't be easy, and might take days - even weeks to do.
The bot(s) could be given enhanced funds to help it regenerate land/troops more quickly, thus making killing it harder.
The bot(s) would not simply be a land-cow for end-game players, but rather a real challenge for those willing to try and kill it.
I think, generally, it shouldn't be financially viable to steal land from the bot(s). The emphasis would be more on fun than stealing low-cost land.
Rewards for killing "the bot" (i.e a flag on your public profile, etc)
In short, I'm talking about something vaguely similar to ID 1 in havoc - whereby everyone masses ID 1 to "kill Azzer".
Jussssst a thought.
Pre-suggestion info: For those of you unfamiliar with the Bushtarion "end-game" concept it is basically the point you reach when you've no targets in range and nothing to do but wait for new targets (this can take days, in some cases weeks). The only gameplay you experience is sending defence however incomings tend to be few and far between in an alliance that has predominantly "end-game" members.
- Just out of interest, is anyone able to think of possible solutions for the, somewhat placid, end-game experience Bushtarion has to offer?
Something I have thought on briefly is the possibility of a/a number of Bot(s). I'm not talking small/moderate size bots, I'm talking a HUGE bot(s) that require a sizable amount of effort to land on/kill. I've not thought too much about the details of this proposal, this suggestion is more a request for suggestions really, but my idea goes something like...
After a certain number of progression-based criteria have been met, the game introduces a new bot(s) into the game.
This bot would have a huge number of staff and a relatively large amount of land. The point of having the bot would be to provide end-game players with something to do. Killing the bot wouldn't be easy, and might take days - even weeks to do.
The bot(s) could be given enhanced funds to help it regenerate land/troops more quickly, thus making killing it harder.
The bot(s) would not simply be a land-cow for end-game players, but rather a real challenge for those willing to try and kill it.
I think, generally, it shouldn't be financially viable to steal land from the bot(s). The emphasis would be more on fun than stealing low-cost land.
Rewards for killing "the bot" (i.e a flag on your public profile, etc)
In short, I'm talking about something vaguely similar to ID 1 in havoc - whereby everyone masses ID 1 to "kill Azzer".
Jussssst a thought.
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