xvi
Harvester
Do alliances get anything for having high h/f? If not, I suggest they get some free alliance troops.
Do alliances get anything for having high h/f? If not, I suggest they get some free alliance troops.
Do alliances get anything for having high h/f? If not, I suggest they get some free alliance troops.
It's for display and end of round awards purposes only.
It couldn't hurt to give alliances with decent titles some white knight / white wizard style troops as long as they aren't too powerful. Alliance troops are under-used as it is.
It couldn't hurt to give alliances with decent titles some white knight / white wizard style troops as long as they aren't too powerful. Alliance troops are under-used as it is.
It couldn't hurt to give alliances with decent titles some white knight / white wizard style troops as long as they aren't too powerful. Alliance troops are under-used as it is.
increase max possible HQ troops? never been in a smaller ally, but maybe that'd help them defend more if they had some (extra) SRS troops that anybody could use to defend? though im not sure they get them now anyways.
As i said to DaX on IRC about this, I like the idea, but i feel the entire AHQ needs a total revamp and new look, it hasn't changed since the very start of Age 3 5-6 years ago, it is ancient, outdated and a relic of gameplay that doesn't really exist anymore (although I'm not saying that the AHQ units were anymore worthwhile back in Age3 than they are now)
A complete overhaul of the AHQ is needed before any tie ins with H/F are brought in.
As i said to DaX on IRC about this, I like the idea, but i feel the entire AHQ needs a total revamp and new look, it hasn't changed since the very start of Age 3 5-6 years ago, it is ancient, outdated and a relic of gameplay that doesn't really exist anymore (although I'm not saying that the AHQ units were anymore worthwhile back in Age3 than they are now)
A complete overhaul of the AHQ is needed before any tie ins with H/F are brought in.
so when is the complete overhaul going to happen?
As i said to DaX on IRC about this, I like the idea, but i feel the entire AHQ needs a total revamp and new look, it hasn't changed since the very start of Age 3 5-6 years ago, it is ancient, outdated and a relic of gameplay that doesn't really exist anymore (although I'm not saying that the AHQ units were anymore worthwhile back in Age3 than they are now)
A complete overhaul of the AHQ is needed before any tie ins with H/F are brought in.
As i said to DaX on IRC about this, I like the idea, but i feel the entire AHQ needs a total revamp and new look, it hasn't changed since the very start of Age 3 5-6 years ago, it is ancient, outdated and a relic of gameplay that doesn't really exist anymore (although I'm not saying that the AHQ units were anymore worthwhile back in Age3 than they are now)
A complete overhaul of the AHQ is needed before any tie ins with H/F are brought in.
As i said to DaX on IRC about this, I like the idea, but i feel the entire AHQ needs a total revamp and new look, it hasn't changed since the very start of Age 3 5-6 years ago, it is ancient, outdated and a relic of gameplay that doesn't really exist anymore (although I'm not saying that the AHQ units were anymore worthwhile back in Age3 than they are now)
A complete overhaul of the AHQ is needed before any tie ins with H/F are brought in.
This.
As i said to DaX on IRC about this, I like the idea, but i feel the entire AHQ needs a total revamp and new look, it hasn't changed since the very start of Age 3 5-6 years ago, it is ancient, outdated and a relic of gameplay that doesn't really exist anymore (although I'm not saying that the AHQ units were anymore worthwhile back in Age3 than they are now)
A complete overhaul of the AHQ is needed before any tie ins with H/F are brought in.
This.
I don't buy into that logic. You're saying that we can't improve something a little bit because we can't improve it a lot. In the absence of any wholesale changes to the AHQ system is it not worth improving it in little ways instead?
As i said to DaX on IRC about this, I like the idea, but i feel the entire AHQ needs a total revamp and new look, it hasn't changed since the very start of Age 3 5-6 years ago, it is ancient, outdated and a relic of gameplay that doesn't really exist anymore (although I'm not saying that the AHQ units were anymore worthwhile back in Age3 than they are now)
A complete overhaul of the AHQ is needed before any tie ins with H/F are brought in.
This.
I don't buy into that logic. You're saying that we can't improve something a little bit because we can't improve it a lot. In the absence of any wholesale changes to the AHQ system is it not worth improving it in little ways instead?
agreed.
People are suggesting revamp HQ. Thas has been suggested many times, but we have not seen many suggestions how we should go about it that would work. I recall suggestions by Garrett with regards to a whole new route tech, and i remember HQ land has been suggested (i think), but it doesnt seem like we've seen anything to really improve the HQ substantially.
If anyone thinks they can find a thread that has solved the problem, please post it.
Otherwise, these little improvements are welcome...I support xvi's suggestion. Increase limit of HQ troops for honourable alliances.