Ram
Head Gardener
- Joined
- Oct 12, 2008
- Messages
- 462
FFS what a bullshit. Next week we get a robo player ranting in here saying rpg's are too powerfull. There is nothing wrong with the cg branch. :/
FFS what a bullshit. Next week we get a robo player ranting in here saying rpg's are too powerfull. There is nothing wrong with the cg branch. :/
CG is not a temporary advantage.
Macmikey - Great arguement. /sarcasm
This suggestion is based purely because you happen to be solo this round, and because one of your pnaps has been landed on by them.
Twigley, great suggestion. /sarcasm
You and Cheese have been powerflakking people for rounds. 25m tractors in GC, 650m flak last round.
Now you guys are solo and suddenly this comes up.
It should be in the gripes section, not over here...
they will still be used to flak solo poms.
Sgt get 1:2 on them.
I didn't say there weren't just no counters.
I said they are too cost effective.
There is nothing that counters them cost effectively.
A bit less whining might be the objective decision.
A bit less whining might be the objective decision.
/facepalm.
Who is whining?
I nearly took your post seriously untill i read this part.
You can adjust your ratio to counter nano. You can't with CG with a hell of alot of branches. Do you not get this?
The first 7 days (Less than 10% of a round) where CG are probally slightly acceptable is not an excuse for them to be overepowered for the next 69 days (More than 90% of a round)
I get that shields suck untill they have CW and its real hard to keep land (if solo, not if allied) but it doesn't change the next 90% of the round when imo there is a huge inbalance.