I have read countless threads about solving the numerous problems involving general game play in Bushtarion. I think the problem lies in game mechanics. Attacking power in the game is unfriendly toward new players which was almost unnoticeable when lots of people played. With a severe lack of players there are serious flaws that have not been fixed. With ally ranks 1 and 2 being decided very early on, it leaves the usual competitive race for ranks 3,4,5,6, etc. With a lack of players, these lower allies are usually full of newer players. This creates a vicious circle of 'rage quitting' because less players means more bashing/repeat attacking and less time to learn the game. With increased preying on new players, they quit more easily...then the cycle repeats. It is impossible to attract new players to the game with the current system. Even if you did spend money on ads, they would try the game and many would immediately quit.
My suggestion:
Instead of changing allies with random placement or size. Azzer should incorporate a safety system for new people. Have everyone in SAFE MODE at the game starts. Safe mode allows you to play like normal except you cannot attack or be attacked. When you DO attack, you leave safemode forever. Increase the number of bots (who ofc are not in safemode) to create incentive. This allows new people to stay in safe mode for as long as they want in order to learn the game w/out pressure.
Safe mode would create new mechanics for allies because safe mode players would grow slower, but not be in danger.
I know people are afraid of big changes, but small changes won't cut it. I too am nostalgic about how great this game was 10 rounds ago, but we can never get back there until something drastic is done.
My suggestion:
Instead of changing allies with random placement or size. Azzer should incorporate a safety system for new people. Have everyone in SAFE MODE at the game starts. Safe mode allows you to play like normal except you cannot attack or be attacked. When you DO attack, you leave safemode forever. Increase the number of bots (who ofc are not in safemode) to create incentive. This allows new people to stay in safe mode for as long as they want in order to learn the game w/out pressure.
Safe mode would create new mechanics for allies because safe mode players would grow slower, but not be in danger.
I know people are afraid of big changes, but small changes won't cut it. I too am nostalgic about how great this game was 10 rounds ago, but we can never get back there until something drastic is done.