Garrett
Landscape Designer
- Joined
- Dec 14, 2007
- Messages
- 1,872
Some of this has been discussed before but weren't actually main points of the suggestion when they were brought up so....
Suggestion1: remove insurance from attacking
Suggestion2: remove insurance from cloned units (based off cloned units not getting injury when we had injury)
Battle Report - Attacking Polo
[range] 46,018 allied RPG Trooper attacked, killing 36,175 hostile staff.
[range] 23,977,975 hostile Striker attacked, killing 60,462 allied staff.
Died: 60,462 [£3,288,408,000] friendlies dead. 36,175 [£2,875,300,600] enemies dead.
You gained 4,552 effectiveness.
You earned £645,689,751 bounty.
You will soon be receiving £1,150,942,800 insurance.
so I received bounty (reduced for rushing blah blah blah) and i received insurance. insurance is full price and not reduced like bounty (injury was reduced for certain situations). furthermore i believe it should be either your troops are bounty hunters or your troops are insured. i realize that we had injury when attacking, however, with insurance you get to choose what you want and not replacing exactly what i lost. so being SA i could lose SA on an attack and buy spikes and sgts for incomming instead WHILE getting an AR boost (for solos).
secondly, the troops I sent were cloned units. cloned units received 0 injury so why are they now getting insurance? I agree a briber's life can be hard, but this new reimbursement method seems to be a bit unbalanced.
Suggestion1: remove insurance from attacking
Suggestion2: remove insurance from cloned units (based off cloned units not getting injury when we had injury)
Battle Report - Attacking Polo
[range] 46,018 allied RPG Trooper attacked, killing 36,175 hostile staff.
[range] 23,977,975 hostile Striker attacked, killing 60,462 allied staff.
Died: 60,462 [£3,288,408,000] friendlies dead. 36,175 [£2,875,300,600] enemies dead.
You gained 4,552 effectiveness.
You earned £645,689,751 bounty.
You will soon be receiving £1,150,942,800 insurance.
so I received bounty (reduced for rushing blah blah blah) and i received insurance. insurance is full price and not reduced like bounty (injury was reduced for certain situations). furthermore i believe it should be either your troops are bounty hunters or your troops are insured. i realize that we had injury when attacking, however, with insurance you get to choose what you want and not replacing exactly what i lost. so being SA i could lose SA on an attack and buy spikes and sgts for incomming instead WHILE getting an AR boost (for solos).
secondly, the troops I sent were cloned units. cloned units received 0 injury so why are they now getting insurance? I agree a briber's life can be hard, but this new reimbursement method seems to be a bit unbalanced.