Bashing...?

Crumpet

Harvester
Joined
Dec 14, 2007
Messages
102
Location
Pennsylvania, US
I thought this was fixed? From what I understand it will eventually be implemented so far into start of round but till then people get to be bashed at +2 by Sins, CWs, PoM...etc.? I personally would rather see this system in play sooner seeing as there are now plenty of units that can do quite a nasty bit of damage. The injury system doesn't even help at this point because the injured are of no use anyway if they just keep bashing you over and over till you hardly have units left to be injured!

This is why I liked the old bounty system and the titles. At least they'd get some type of punishment for abusing smaller players over and over and over. Now there is nothing and they get a free ride since most of the people that will be attacking you you won't be able to attack anyway since they'll be routes your route obviously is weak against.

Yes, I understand that once the new system is in play it will make it harder for these people to get land, increased etas etc. But the fact bigger players still get a run on everyone else now is silly now that there are good units about.

If you're one of the people that are doing the bashing all I have to say is...Do onto others as you would have done to yourself because in the end the people you've treated so poorly may just be the ones to help pick you off your asses.
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
Re: Bashing...?

And occasionally the bashers unwittingly let an amused defender beat his attackers. Thanks for the fun;)

[range] 3,926,701 allied Psychopathic Android attacked, killing 1,969,109 hostile staff.
[range] 411,300 allied Sniper attacked, killing 3,136,345 hostile staff.
[range] 43,223 hostile Sniper attacked, killing 6,428 allied staff.
[range] 1,554,793 allied Automoton attacked, killing 4,814,419 hostile staff.
[range] 545,841 allied Shock Trooper attacked, killing 4,477,933 hostile staff.
[range] 41,216 hostile Shock Trooper attacked, killing 49,814 allied staff.
[range] 565,157 allied Officer attacked, killing 1,040,715 hostile staff.

Died: 15,438,521 [£133,503,085,200] enemies dead. 56,242 [£713,272,000] friendlies dead.

You gained 69,559 effectiveness.

[range] 2,771,490 allied Hooligan attacked, disabling 2,325,872 hostile staff.
[range] 1,555,505 allied Automoton attacked, killing 4,495,284 hostile staff.
[range] 1,167,989 allied Petrol Bomber lobbed Molotov Cocktails and killed 5,521,075 hostile staff.

Disabled: 2,325,872 [£17,110,484,600] enemies disabled.
Died: 10,016,359 [£23,460,875,400] enemies dead.

You gained 7,212 effectiveness.
 

Souls

Official Helper
Joined
Dec 14, 2007
Messages
837
Re: Bashing...?

Mine are better! :D

[close] 270,131 allied Hippy attacked, distracting 295,674 hostile staff.
[close] 3,144,794 hostile Assassin attacked, killing 951,120 allied staff.
[close] 186,795 allied Yob attacked, disabling 299,722 hostile staff.
[close] 47,384 hostile Yob attacked, disabling 34,189 allied staff.
[close] 1,917,364 allied Ranger attacked, killing 2,755,626 hostile staff.
[close] 120,695 allied Officer attacked, killing 256,529 hostile staff.
[close] 98,644 hostile Geo-Phys Thief stole 734 land. [134] tree. [487] bush. [56] flower. [57] grass. [0] uncultivated.

Distracted: 295,674 [£855,396,600] enemies distracted.
Disabled: 299,722 [£666,095,600] enemies disabled. 34,189 [£215,274,000] friendlies disabled.
Died: 3,012,155 [£119,493,642,200] enemies dead. 951,120 [£39,243,064,000] friendlies dead.

You gained 174,122 effectiveness.


[middle] 6,139,070 hostile Assassin attacked, killing 2,278,126 allied staff.
[middle] 3,426,566 allied Ranger attacked, killing 5,117,061 hostile staff.
[middle] 1,844,669 hostile Ninja attacked, killing 1,808,735 allied staff.
[middle] 232,201 allied Officer attacked, killing 468,479 hostile staff.

Died: 5,585,540 [£221,642,743,600] enemies dead. 4,086,861 [£146,245,873,000] friendlies dead.

You gained 333,699 effectiveness.
 

Crumpet

Harvester
Joined
Dec 14, 2007
Messages
102
Location
Pennsylvania, US
Re: Bashing...?

[range] 9,481,385 hostile Assassin attacked, killing 864,706 allied staff.

Died: 864,706 [£5,188,236,000] friendlies dead.

You gained 830 effectiveness.

Mine was just too scary :(
 

Crumpet

Harvester
Joined
Dec 14, 2007
Messages
102
Location
Pennsylvania, US
Re: Bashing...?

Oh look, now you have another alliance helping you just two days later when we just happen to be in your +2 range again. *claps* Such skill.

When is the bashing stuff being implemented because this is some serious bullshit already.
 

Enrico

Tree Surgeon
Joined
Dec 14, 2007
Messages
518
Re: Bashing...?

well, an allymate of mine had 160 bill incomming spread on 4 ticks... he didn't lose one acre and have 90% of his staff still due to 80% injury... seems bashing is not that useful always.
 

Crumpet

Harvester
Joined
Dec 14, 2007
Messages
102
Location
Pennsylvania, US
Re: Bashing...?

Then come look at our ally when there are 7-8 people all sending 100+mil mobs at one person in a wave then have another alliance send to 4-5 other people with even more.

It's quite useful when these people are 5-6 times your score and it's so easy for them since they no longer get any penalty for it.
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
Re: Bashing...?

Enrico said:
well, an allymate of mine had 160 bill incomming spread on 4 ticks... he didn't lose one acre and have 90% of his staff still due to 80% injury... seems bashing is not that useful always.


160 BILLION incoming? who was sending? the whole damn game? :p

and Enrico, bashes now are just frustrating examples of cheap players and unskilled attackers imo. As i've figured it's always been ;)
 

Enrico

Tree Surgeon
Joined
Dec 14, 2007
Messages
518
Re: Bashing...?

billion/million.. yeahyeahyeah.

And bashes are frustating like hell, but people who lack the skill to make good attacks have to resort to such tactics I suppose.
 

Crumpet

Harvester
Joined
Dec 14, 2007
Messages
102
Location
Pennsylvania, US
Re: Bashing...?

Enrico said:
billion/million.. yeahyeahyeah.

And bashes are frustating like hell, but people who lack the skill to make good attacks have to resort to such tactics I suppose.

Exactly! Which is the problem with this game now. When I first started it took skill to play and get a good rank and to portal. Now all you need are a few friends that you can call and few tiny targets you can mash into nothing and get the ranks you used to have to work for. At least l/f and bounty took skill to get! Now there is no skill needed to play at all.
 

Darryl

Head Gardener
Joined
Dec 14, 2007
Messages
273
Location
East Midlands
Re: Bashing...?

I'm not really sure about that, Crumpet.

It seems to take about as much "skill" to find a target who won't recieve adequate defence and has tasty land as it does to find someone who has a bounty and no units with which he can hurt you, which is pretty much what Bounty was. Find someone who can't fight back, rush lethals and them, and wahey, free money.

Has there really been much of an increase in bashing since L/F has been removed?
 

CLem

Head Gardener
Joined
Dec 15, 2007
Messages
415
Re: Bashing...?

It is just my opinion but i think with the L/F removed and the new system it has made people to attack "unlawfully" a bit more, the magnitude depends on the players' preference. I have been hitting more players 40% of me instead of similar size because of the following:

When L/F existed, when you hit someone below the lawful range, you will
a)lose troops, you don't get injury, they are dead, final,

b)lose a LOT of lawfulness and the punishment to that is a lot of incomings for the bounty on your head and if you are allied, not much sleep.

Now with the injury system and no L/F and new bounty, you will
a) lose troops, but gain at least some back, yes, attacking lawfully get more troops back, but bashing loses less troops, it balances out if you bash, so not really a big disincentive here as the relative loses are still minimised.

b) get a bounty ONLY on the person that you attacked, in bashing cases and normal attack cases, they are either too small to hurt you back, or your route has an advantage over theirs, again, little disincentive

Also back with experience, there was a PERMANENT bonus as a very very good incentive for people to choose not to bash and attack people similar size, with now you only get a bit more injured troops back, big whoop you can probably get those troops back in a day or so anyway.

So all in all, bashers were punished a lot more severely with the old system and non-bashers are not being rewarded as much as before.
 

KISA

Weeder
Joined
Dec 15, 2007
Messages
11
Re: Bashing...?

Not paying enough attention, could someone explain what is supposed to become the disincentive to bashing?
 

Garrett

Landscape Designer
Joined
Dec 14, 2007
Messages
1,872
Re: Bashing...?

there never really was one. the l/f et al, were more style opportunities. those who wanted value, never cared. if you don't care about value then you are still attacking at a 'lawful' level.
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
Re: Bashing...?

KISA said:
Not paying enough attention, could someone explain what is supposed to become the disincentive to bashing?


poor unit returns. and eventually maybe even less land return. instead of stealing 15% of someones land you may end up stealing 5-10%

i think
 

Garrett

Landscape Designer
Joined
Dec 14, 2007
Messages
1,872
Re: Bashing...?

land reduction not implemented yet. injury rates still a lil buggy. I've gained more injuries back on an unlawful attack than I have from a lawful attack.
 

Terrakan

Harvester
Joined
Jan 8, 2008
Messages
171
Location
England
Re: Bashing...?

XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 563,663,044 ETA 4 ticks. 15.7bill in Value
XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 194,716,149 ETA 3 ticks. 9.7bill in Value
XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 177,003,677 ETA 3 ticks. 12bill in Value
XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 160,373,261 ETA 2 ticks. 6.4bill in Value
XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 94,445,805 ETA 1 tick. 4.5bill in Value
XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 230,833,628 ETA 1 tick. 13.7bill in value
XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 310,697,239 Attacking for 3 ticks. 13.5bill in Value
Total: 1,731,732,803 incoming hostile

so a total of 75.5bill in value to attack a 5.5bill value player if thats not bashing then wtf is??

oh and to top it all off he only had 5.6K land ha ha

Bashing & Enigma FTW!!!!!!
 

Crumpet

Harvester
Joined
Dec 14, 2007
Messages
102
Location
Pennsylvania, US
Re: Bashing...?

Darryl said:
I'm not really sure about that, Crumpet.

It seems to take about as much "skill" to find a target who won't recieve adequate defence and has tasty land as it does to find someone who has a bounty and no units with which he can hurt you, which is pretty much what Bounty was. Find someone who can't fight back, rush lethals and them, and wahey, free money.

Has there really been much of an increase in bashing since L/F has been removed?

I've had NO trouble attacking anyone. I can send out two attack a day and get close to 1k land if not more and that is without attacking with a mod. Since L/F has been removed and nothing is in place to stop people from attacking so low they are just mass bashing far more than anything I've seen in the rounds I've played, even if they are far fewer than most.


Garrett said:
land reduction not implemented yet. injury rates still a lil buggy. I've gained more injuries back on an unlawful attack than I have from a lawful attack.


And this should have been implemented prior to the round starting because not having it has but things at odds, imo.
 

Cyrus

Official Helper
Community Operator
Joined
Dec 14, 2007
Messages
1,346
Location
Nottinghamshire
Re: Bashing...?

Terrakan said:
XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 563,663,044 ETA 4 ticks. 15.7bill in Value
XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 194,716,149 ETA 3 ticks. 9.7bill in Value
XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 177,003,677 ETA 3 ticks. 12bill in Value
XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 160,373,261 ETA 2 ticks. 6.4bill in Value
XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 94,445,805 ETA 1 tick. 4.5bill in Value
XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 230,833,628 ETA 1 tick. 13.7bill in value
XXX of XXX [XXXX] XXX of XXX [XXXX] Attacking 310,697,239 Attacking for 3 ticks. 13.5bill in Value
Total: 1,731,732,803 incoming hostile

so a total of 75.5bill in value to attack a 5.5bill value player if thats not bashing then wtf is??

oh and to top it all off he only had 5.6K land ha ha

Bashing & Enigma FTW!!!!!!

your alli score could = majority of that. and you fire first, and you more than likely get 70% men back and they get 20-30%? if you had planned defence to see which tick you would have been ebst taking them you may have defeated them?
however i dont know if you had other incs at the time. im only guessing you didnt
 
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