atk dogs

Davs

Garden Designer
Joined
Dec 16, 2007
Messages
948
Location
England
What Max said. Watch out against harriers, though, as they fire before your nutters will. Also, 117s are just lame lol. But without 117s, they're probably the easiest to land on just because it's easier to prevent harriers from firing than it is to prevent apaches/cws from firing at the r/m ticks.
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
like was mentioned before without tl's getting a lot of dogs is semi useless. As terrorists fire before most lethals except pa/striker/pom

pa's may hurt your terrors so a few dogs may help them there. but ultimately i agree with most other people either go anti pom. bikers en mass dogs to help flak. with terrors for defence.

or get hooli and nutters to have alot of cheap units that do well vs armour, and are themselves armour based nlts so hard to kill.

terrors are also suprisingly good vs CG compared to most other inn killers, imo, so not many will find you an attractive target if landing you losses them half thier flak.
 

Alvestein

Garden Designer
Joined
Dec 15, 2007
Messages
809
bumped into dax today, reminded me to put some feedback so...here goes!

i have dropped the idea of atk dogs as i dont have TLs so i have now stopped teching at nutters :D

made my first land atk today and landed against 2 robos totally 100% of me around.
[close] 1,000,000 hostile Hippy attacked, distracting 995,510 allied staff.
[close] 9,826,658 allied Nutter attacked, disabling 7,736,057 hostile staff.
[close] 568,909 hostile Cybernetic Warrior attacked, killing 4,045,990 allied staff.
[close] 10,302 hostile Yob attacked, disabling 15,696 allied staff.
[close] 5,798,324 hostile Small Droid made some funny beeps and disabled 22,414,948 allied staff.
[close] 21,271 hostile White Knight attacked, slaying 57,372 allied staff.
[close] 680,780 hostile Shield Android attacked, killing 39,471 allied staff.
[close] 7,052 allied Geo-Phys Thief stole 376 land. [74] tree. [266] bush. [18] flower. [18] grass. [0] uncultivated.

Distracted: 995,510 [£3,424,936,400] friendlies distracted.
Disabled: 22,430,644 [£53,947,745,200] friendlies disabled. 7,736,057 [£63,827,478,700] enemies disabled.
Died: 4,142,833 [£13,350,743,800] friendlies dead.

You stole 376 land. [74] tree. [266] bush. [18] flower. [18] grass. [0] uncultivated.
You gained 26,261 effectiveness.
You gained 33.05 fame.
You gained 32.15 honour.
You earned £910,960 bounty.
You will soon be receiving £568,986,000 insurance.

errr, was wondering through, what ratios nutters and hoolies get on nanos? i know they're nefariously dangerous with that lil bit more hp than normal robos.
 

Alvestein

Garden Designer
Joined
Dec 15, 2007
Messages
809
[range] 7,721,040 allied Hooligan attacked, disabling 7,463,682 hostile staff.
[range] 512,984 hostile Cybernetic Warrior attacked, killing 3,340,811 allied staff.
[range] 65,094 hostile White Knight attacked, slaying 931,086 allied staff.

Disabled: 7,463,682 [£91,110,582,000] enemies disabled.
Died: 4,271,897 [£10,258,782,600] friendlies dead.

You gained 27,553 effectiveness.
You gained 12.05 fame.
You gained 11.08 honour.
You will soon be receiving £192,183,000 insurance.

[middle] 7,692,345 allied Hooligan attacked, disabling 7,484,400 hostile staff.
[middle] 502,986 hostile Cybernetic Warrior attacked, killing 3,619,294 allied staff.
[middle] 65,738 hostile White Knight attacked, slaying 982,152 allied staff.

Disabled: 7,484,400 [£91,907,982,100] enemies disabled.
Died: 4,601,446 [£11,045,875,400] friendlies dead.

You gained 27,883 effectiveness.
You gained 11.53 fame.
You gained 11.10 honour.
You will soon be receiving £205,033,000 insurance.


thats ranged and mid. don't spose anyone has any idea about on the nanos? :)
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
Best thing you can do really Hiuey is test it, losing a bit is hardly much of a loss if you send pure NLT :)
 

Davs

Garden Designer
Joined
Dec 16, 2007
Messages
948
Location
England
you won't be able to disable many nanos as they have too much health, if memory serves me correctly - but, as DaX says, you won't lose much if you send pure NLT mobs.
 
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