• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

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    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

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Ally locking

ZigZag

Harvester
Joined
Dec 17, 2007
Messages
128
I was just wondering since this round shows how effective switching players between 3 allies can be.
If Ally A declares War on Ally B Then the Allies could be locked so no player can be kicked or accepted during the duration of the war. Unless the ally was already under the limit for players in the ally then they could still accept a new member.
I think this would create more wars being declared.
Plus when you have an ally on the ropes they can no longer bring in fresh players to help.
Just a thought
 

DarkSider

Tree Surgeon
Joined
Dec 14, 2007
Messages
796
I agree, i suggested this before ally war was even introduced ingame. If you declare war against an alliance you want to fight those 20 members not them kicking dead players and recruiting new forces all the time. At most let them kick/leave but not recruit during a war.
 

pinpower

Landscape Designer
Super Moderator
Joined
Dec 20, 2007
Messages
2,136
Location
Bournemouth
Would have to be on the condition that X amount of mobs are sent (and reach a battle tick) per day or something to stop people being able to declare war on someone just to lock their alliance and then not actually attack them.

x
 

DarkSider

Tree Surgeon
Joined
Dec 14, 2007
Messages
796
In my initial suggestion for ally wars i also tryed to cover that aspect with automatic war canceling if there is no/little damage done. Also a surrender option is needed.
 

Elderveld

Official Helper
Joined
Dec 14, 2007
Messages
552
Location
Arnhem
I must say i agree whit this one, but there should defenatly be some sort of 'X ammount of damage must be don in X hours' to keep the War decleration active.


But i see alot of suggestions this round, mainly against everything TBA does atm.
 

Garrett

Landscape Designer
Joined
Dec 14, 2007
Messages
1,872
Look. This is an over reaction.

Azzer tried to make alliances more streamlined with memberships - either completely overlooking a serious loophole and abusable situation with insufficient risk assessment, or it's doing exactly what he wants.

However if he missed it in assessing risk or unintended consequences... going to an ally lock especially with a war system that doesn't really exist... Is going to have a whole new set of unintended consequences that you haven't considered in a rush with trying to deal with a powerblock.

Right now the best suggestion "in my opinion" would be to return to leaving/joining as it was (well the application/accepting part is fine) and look at tweaking how it work and having several test cases covering many scenarios (can all be covered? no but it's a start).

Or like I said - it functions exactly how he wants it and there is a row of eggs behind you that you can suck on. Only he can say for sure.
 
Last edited:

Steve_God

Official Helper
Joined
Dec 15, 2007
Messages
1,085
Location
Cheshire, England
The changes that Azzer implemented last week were enough to make it not worth the risk of regularly changing troops around when you have incoming, as if you swapped two players around, it means that those two players can't actually help with defence, or be defended, until after the attacks have already passed.

I also think that this suggestion could be abused if implemented; as a larger ally could declare war (if within range) and keep bashing a smaller alliance down with no chance of the smaller ally recruiting fresh blood to help out with defence.
 

DarkSider

Tree Surgeon
Joined
Dec 14, 2007
Messages
796
The changes that Azzer implemented last week were enough to make it not worth the risk of regularly changing troops around when you have incoming, as if you swapped two players around, it means that those two players can't actually help with defence, or be defended, until after the attacks have already passed.

I also think that this suggestion could be abused if implemented; as a larger ally could declare war (if within range) and keep bashing a smaller alliance down with no chance of the smaller ally recruiting fresh blood to help out with defence.

Surrender/die under min limit and the war is canceled/mutual peace/win with what you have :p Just because alliance war doesn't have all the options and it's just a simple bonus thing doesn't mean this suggestion is bad.
 

Hobbezak

Garden Designer
Joined
Dec 14, 2007
Messages
894
Location
Antwerp, Belgium
I agree, i suggested this before ally war was even introduced ingame. If you declare war against an alliance you want to fight those 20 members not them kicking dead players and recruiting new forces all the time. At most let them kick/leave but not recruit during a war.

How about the ally declaring war would be locked too?
That way you would be punished as well?
 

rooney

Head Gardener
Joined
Dec 14, 2007
Messages
330
Location
essex, england
i always thought that as soon as yo declared war the other alliance also declared war back automatically anyway
 

ZigZag

Harvester
Joined
Dec 17, 2007
Messages
128
I agree, i suggested this before ally war was even introduced ingame. If you declare war against an alliance you want to fight those 20 members not them kicking dead players and recruiting new forces all the time. At most let them kick/leave but not recruit during a war.

How about the ally declaring war would be locked too?
That way you would be punished as well?

That is the way I meant it to happen that both Allies would be locked until the war was over either by withdrawing the war declaration or by falling out of range
 

ZigZag

Harvester
Joined
Dec 17, 2007
Messages
128
Would have to be on the condition that X amount of mobs are sent (and reach a battle tick) per day or something to stop people being able to declare war on someone just to lock their alliance and then not actually attack them.

x

I agree with this also there has to be some type of action going on
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
i like the suggestion on the merits i'd really enjoy it lol. but have to say disagree as it will push more new players to be solo. if you get your allie locked, and you dont get defended, and cant even leave then you could welll just give up.

and if you can leave then half the allaince leaves and you still cant recruit more until enough leave to drop the allies score and end the war. I think I'd like it but the overall effect will not be conducive to increasing allied play and encouraging allied play
 

Azzer

Administrator
Staff member
Administrator
Joined
Dec 13, 2007
Messages
1,215
I can see it being pretty abusable tbh, and ultimately infuriating. I'd rather see alternate, or more detailed/unabusable solutions, with regards to "member hopping/wings".
 
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