- Joined
- Dec 13, 2007
- Messages
- 1,215
Please don't reply to other people or start any debates here, we can do that on other threads! I'm after just a clean, clear-cut way for myself to quickly browse through each individual's own opinions, thoughts, and discoveries, without only seeing 4 and then a huge debate!
I'd like to encourage everybody that is taking part in Age 2 - whether you are an "old school" player who remembers what it was like and have had opinions changed or strengthened, or somebody that never had the opportunity to see and experience age 2 style mechanics and play before and want to give your thoughts in relation to "modern day" Bushtarion.
I'd also like you to think about the gameplay, mechanics, and style... but also think about the way people play it - bashing, waving, tactics, alliances - the "psychology" of players almost - and how Age 2 may (and may not) affect these things!
You can post after only playing it for a day or two (and feel free to update your post any time with edits!), or hold off until it's over, but either way, I'd like to hear from everybody willing - old or new, quiet or loud, shy or forward!
Some things you can comment on if it helps you think about what to post;
* Was it fun? More fun, less fun? Why?
* Land only giving "land * 1000" as score, how was that? What would modern Bush be like if it had that or similar?
* Cash, seeds and plants give hardly any score compared to troops - so you often jump up hugely when you "spend up" - what difference does that make to the game? Again, what would modern Bushtarion be like with a similar system, compared to the current "equal score" system for troops/cash/plants?
* What about the old interface, and the lack of all the "advanced" features most of us are used to nowadays? Does it make it feel harder and clunky, or is it somehow "good" being so basic? Any particular things that just felt "better" when stripped back to basics?
* Were the "early wars" different? Did you pick targets differently?
* What about your attacking and defending strategies - just the same as age 5, or does something alter that completely (and if so - a mechanic/rule... or just a more/less "honourable" mindset from being on the old server?)
* To the players who weren't around in Age 2: You'll have been playing alongside and against a lot more "old school" players than you will be used to - were they different to the modern day players in any way, or is it all just the same?
* To the old players who haven't been around much in recent times - did the "newer" Bush generation seem much different in how they play or act?
* What were the worst things about Age 2 compared to today?
* What were the best things about Age 2 compared to today?
^^ I'm not asking you to answer all of these questions... they are just a bit of random brainstorming on few subjects you might like to waffle on about, but feel free to talk about any and everything to do with Age 2 - whether you post is a quick footnote or a long essay!
I'd like to encourage everybody that is taking part in Age 2 - whether you are an "old school" player who remembers what it was like and have had opinions changed or strengthened, or somebody that never had the opportunity to see and experience age 2 style mechanics and play before and want to give your thoughts in relation to "modern day" Bushtarion.
I'd also like you to think about the gameplay, mechanics, and style... but also think about the way people play it - bashing, waving, tactics, alliances - the "psychology" of players almost - and how Age 2 may (and may not) affect these things!
You can post after only playing it for a day or two (and feel free to update your post any time with edits!), or hold off until it's over, but either way, I'd like to hear from everybody willing - old or new, quiet or loud, shy or forward!
Some things you can comment on if it helps you think about what to post;
* Was it fun? More fun, less fun? Why?
* Land only giving "land * 1000" as score, how was that? What would modern Bush be like if it had that or similar?
* Cash, seeds and plants give hardly any score compared to troops - so you often jump up hugely when you "spend up" - what difference does that make to the game? Again, what would modern Bushtarion be like with a similar system, compared to the current "equal score" system for troops/cash/plants?
* What about the old interface, and the lack of all the "advanced" features most of us are used to nowadays? Does it make it feel harder and clunky, or is it somehow "good" being so basic? Any particular things that just felt "better" when stripped back to basics?
* Were the "early wars" different? Did you pick targets differently?
* What about your attacking and defending strategies - just the same as age 5, or does something alter that completely (and if so - a mechanic/rule... or just a more/less "honourable" mindset from being on the old server?)
* To the players who weren't around in Age 2: You'll have been playing alongside and against a lot more "old school" players than you will be used to - were they different to the modern day players in any way, or is it all just the same?
* To the old players who haven't been around much in recent times - did the "newer" Bush generation seem much different in how they play or act?
* What were the worst things about Age 2 compared to today?
* What were the best things about Age 2 compared to today?
^^ I'm not asking you to answer all of these questions... they are just a bit of random brainstorming on few subjects you might like to waffle on about, but feel free to talk about any and everything to do with Age 2 - whether you post is a quick footnote or a long essay!