xvi
Harvester
So, why not jump in and add a thread on contactability. I am an active but non-contactable player. I am also willing to spend the money on P-units and game cash if I get really excited! I support some kind of change to affect the way the game is so dependent on contactability. I do not support a change to give a larger advantage to those who are less active. Thought it important to understand where I come from.
I think the tick time of ten minutes could probably be dropped to 7.5 minutes or so. The long, imo, 10 minute ticks make it harder for me to stay on for 2 or 3 attacks in a row. Shortening them would help me have the ability to grow. Plus, the shorter the tick the more battles and action in the game. Awesome right! If we were to increase them to 15 or 20 minutes it would make the game very boring!
The attack range needs to be adjusted though. I do not think that attacking someone 30-50% of your score is fair. Increasing the eta on the 30-40% range does very little to help players in my position. Alliance members cannot see it if I'm off and I cannot stop it if Im on. Sure, it gives me an extra 20 minutes to get on, but really? Here lies the need for contactability. I say if you cannot manage to do succeed attacking people half your score, you need more practice. Especially the way the routes are set-up to own other routes. I do a lot of my attacking at above my score ffs.
If we must really keep the Attack range in place, atleast consider setting it up so 30-50% you can only send INN. (I only say this cause I understand the need to get land from slackers) :lol:
My thoughts 8)
I think the tick time of ten minutes could probably be dropped to 7.5 minutes or so. The long, imo, 10 minute ticks make it harder for me to stay on for 2 or 3 attacks in a row. Shortening them would help me have the ability to grow. Plus, the shorter the tick the more battles and action in the game. Awesome right! If we were to increase them to 15 or 20 minutes it would make the game very boring!
The attack range needs to be adjusted though. I do not think that attacking someone 30-50% of your score is fair. Increasing the eta on the 30-40% range does very little to help players in my position. Alliance members cannot see it if I'm off and I cannot stop it if Im on. Sure, it gives me an extra 20 minutes to get on, but really? Here lies the need for contactability. I say if you cannot manage to do succeed attacking people half your score, you need more practice. Especially the way the routes are set-up to own other routes. I do a lot of my attacking at above my score ffs.
If we must really keep the Attack range in place, atleast consider setting it up so 30-50% you can only send INN. (I only say this cause I understand the need to get land from slackers) :lol:
My thoughts 8)