Yang
Harvester
- Joined
- Dec 14, 2007
- Messages
- 130
IMO once the round has been decided by a FTW alliance the game becomes pretty dull, so I've thought of something...
There could be a 2nd world running specially catered for competitive alliance play, i.e all the players in the world are either in an arranged alliance, or after an X amount of ticks being solo, are assorted into a random alliance chosen based on some score/ticks online sorting algorithm, which puts the player into an alliance most suitable for them.
Idea of this world is that if Rank 1 alliance is A times greater in score than the Rank 2 alliance, they will win the round after B ticks. This will help resistances get organised if people want the round to carry on, and if the resistances fail and the Rank 1 alliance has held on after some time, the round has then been won and the world resets.
Things like P-Units in this world can be made much cheaper, as the round will be much shorter than World 1.
There could be a 2nd world running specially catered for competitive alliance play, i.e all the players in the world are either in an arranged alliance, or after an X amount of ticks being solo, are assorted into a random alliance chosen based on some score/ticks online sorting algorithm, which puts the player into an alliance most suitable for them.
Idea of this world is that if Rank 1 alliance is A times greater in score than the Rank 2 alliance, they will win the round after B ticks. This will help resistances get organised if people want the round to carry on, and if the resistances fail and the Rank 1 alliance has held on after some time, the round has then been won and the world resets.
Things like P-Units in this world can be made much cheaper, as the round will be much shorter than World 1.