• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Overview Mobs alteration.

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
Many places ingame use the colour coding of green/red to denote friendly and enemy mobs. Would it be possible to have the colour coding added to the overview when you have Outgoing/Incoming mobs?? Or would that be considered making interpretation of mobs too easy? It's not necessary but it'd sure make things a bit clearer for me when things get hectic. :)
 

pinpower

Landscape Designer
Super Moderator
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Dec 20, 2007
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Bournemouth
Re: Overview Mobs alteration.

am i being mental or does it not already do this?
 

Souls

Official Helper
Joined
Dec 14, 2007
Messages
837
Re: Overview Mobs alteration.

He means the "Outgoing" list on the overview, which doesn't, so... you're just being mental :p

Although I think certain colour schemes do it?
 

Chezz

Harvester
Joined
Mar 30, 2008
Messages
175
Re: Overview Mobs alteration.

i don't think you can edit the outgoing colours...but i do believe the incoming troops are coloured, at least for some..., thus i think pinpower is positively mental
 

f0xx

Landscape Designer
Joined
Dec 18, 2007
Messages
2,195
Location
Plovdiv/Bulgaria
Re: Overview Mobs alteration.

Incomings enemies = red
Incoming frendlies = green

Outgoings = white

I think it is perfect the way it is...
 

DarkSider

Tree Surgeon
Joined
Dec 14, 2007
Messages
796
Re: Overview Mobs alteration.

I think the colors should be editable in colour themes.
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
Re: Overview Mobs alteration.

f0xx said:
Outgoings = white

Should be red/green for hostile/friendly. Makes no sense *not* to do it that way. Alternatively if it if optional in colour schemes then forget the suggestion i'll just do it myself ;)
 

pinpower

Landscape Designer
Super Moderator
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Dec 20, 2007
Messages
2,136
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Bournemouth
Re: Overview Mobs alteration.

ahh, i see exactly what you mean now...sorry got a bit confuzzled!

Yeah, see no reason for it to be different to the incoming...gets my approval
 

Cyrus

Official Helper
Community Operator
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Dec 14, 2007
Messages
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Nottinghamshire
Re: Overview Mobs alteration.

i agree with f0xx(WHAT?)

making it green and red will be like WTF mate
people will want it changed back if this came into action.
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
Re: Overview Mobs alteration.

Cyrus said:
making it green and red will be like WTF mate
people will want it changed back if this came into action.


Only if they are retarded.... Seems pretty damn simple to me and would certainly clean things up. Or if you didn't want to make the whole text red/green simply make the 'attacking' 'defending' portion red or green as required. I want something just to denote at a glance exactly what all my mobs are doing, where they're going.

if you feel, like f0xx and Cyrus, that you couldn't handle that information overload, then i'm surprised. This is designed to clear up confusion and once you got over the initial shock of seeing something new, then i'm almost certain you'd be fine.
 

Harbinger

Pruner
Joined
Dec 15, 2007
Messages
54
Re: Overview Mobs alteration.

I think outgoing mobs should be sky blue with a hint of burgundy - it would contrast nicely with the red and green.
 

Cyrus

Official Helper
Community Operator
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Dec 14, 2007
Messages
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Location
Nottinghamshire
Re: Overview Mobs alteration.

i think the outgoings should be a sun orange with a tint of peach and a dash of lylac underneath...
 

timtadams

Landscape Designer
Joined
Sep 9, 2008
Messages
2,260
Location
Australia
Re: Overview Mobs alteration.

Harbinger said:
I think outgoing mobs should be sky blue with a hint of burgundy - it would contrast nicely with the red and green.
For friendly mobs

Cyrus said:
i think the outgoings should be a sun orange with a tint of peach and a dash of lylac underneath...
and for hostile mobs
:D
 

Souls

Official Helper
Joined
Dec 14, 2007
Messages
837
Re: Overview Mobs alteration.

I think it should all just be black, like the colour of my soul. :(
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
Re: Overview Mobs alteration.

Souls said:
I think it should all just be black, like the colour of my soul. :(

Stop cutting yourself then, maybe you'll feel happier about it.
 

Souls

Official Helper
Joined
Dec 14, 2007
Messages
837
Re: Overview Mobs alteration.

But bleeding lets all the sadness out!
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
Re: Overview Mobs alteration.

funny-pictures-cat-makes-a-raspberry-at-you1.jpg
 
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