tobapopalos
Hydroponics Developer
Just because they help you personally does not mean that they are balanced. During flak wars they give you a massive boost to killing power at range, middle and close with no added score.
I guess I do have a somewhat biased point of view. I still like the concept that they help smaller players deal with overwhelming attacks though.
so is anything going to change?
I guess I do have a somewhat biased point of view. I still like the concept that they help smaller players deal with overwhelming attacks though.
It's nonsense though. It prevents people from flakking low down targets when they are dead and have to rebuild. Especially in this game there are always as the round goes on lots of targets that have crap troops after they quit, but loads of WKs that make rebuilding much more difficult and expensive than it needs to be. It makes it actually harder on lower down players because they can't do small attacks to regain land stolen from them by higher ranked players without it costing a tremendous amount in coin and flak. While it does make it unpleasant to be flakked by people above you, the trade off is that you can flak people below you. In this circumstance with WKs, it makes it worse on the mid to low ranked players I feel because they get killed, can't rebuild quickly and efficiently, and consequently get stuck in crappy limbo without enough troops *or* land.
They are, as toby said, a terrible burden in flak wars for attackers and make people want to mass people more with actual units instead of flak because you have to make sure you kill the WKs. Is it better to be flakked or to be zeroed? Land should be an easily traded commodity, WKs ruin that entirely. They should either cost more in score, or lose their absurd flak killing abilities. It's just a stupid unbalanced knee jerk bandaid fix.
but but i don't get enough emails about cowardice and how revenge will be taken upon me later and how I'm on a couch while they are busy lifting all day bro.
i want to encourage more misanthropic behavior! it's amusing.
15 man alliances to try and make the game have 3 allie battles instead instead of 2 every round