As you may or may not know our admin, Azzer, is no longer involved in updating/developing Bushtarion.
Having spoken to him recently, though, he has agreed that if we can agree on a list of small/moderate changes it should be possible to implement these in the near future.
This thread has been opened to gauge opinion on what changes these might be.
You might want to consider discussing: (This list is not exhaustive!)
Note:
I'm not, by any means, suggesting that these changes will "save" the future of the game or massively overhaul gameplay. What they may do is help throw a bit of life into the game and potentially mix things up a bit.
Lets keep the discussion focused tightly on what might help. Anything off-topic will be removed. Also, respect the ideas and views of others.
I will monitor this thread and look at whether we have any ideas to take forward by [edit - Around the end of April]
[Edit] I'm aware one of our biggest problems atm is multis. This is being looked into by Azzer who is considering what ways they may best be dealt with.
Having spoken to him recently, though, he has agreed that if we can agree on a list of small/moderate changes it should be possible to implement these in the near future.
This thread has been opened to gauge opinion on what changes these might be.
You might want to consider discussing: (This list is not exhaustive!)
- Alliance member limits
- Round Length
- Balancing (Unit stats etc)
Note:
I'm not, by any means, suggesting that these changes will "save" the future of the game or massively overhaul gameplay. What they may do is help throw a bit of life into the game and potentially mix things up a bit.
Lets keep the discussion focused tightly on what might help. Anything off-topic will be removed. Also, respect the ideas and views of others.
I will monitor this thread and look at whether we have any ideas to take forward by [edit - Around the end of April]
[Edit] I'm aware one of our biggest problems atm is multis. This is being looked into by Azzer who is considering what ways they may best be dealt with.
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