• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

The govt. stats

Saints

Harvester
Joined
Dec 14, 2007
Messages
199
Location
USA
Why cant we see how much the govt has killed distracted, land its stolen, seeds its taken how many times its defended ppl, how many times ppl have sent to the govt and so on..... it be a cool stat chart and i cant see how this would change the game..... 8)
 

Enrico

Tree Surgeon
Joined
Dec 14, 2007
Messages
518
Re: The govt. stats

What would be the purpose?

The govt sends the most defence, kills the most staff and disables the most staff... no contest.
 

Saints

Harvester
Joined
Dec 14, 2007
Messages
199
Location
USA
Re: The govt. stats

just to see how much value has been kill, stop etc personal entertainment ;)
 
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