Dvs
Digger
- Joined
- Dec 3, 2021
- Messages
- 8
I be but a simple white boi and heres my take on the situation. This player-base is a joke. Not only are they cult like, where they can't even admit the simple fact this game is p2w, and no new players will come because of that fact.. but they a bunch of brain-dead retards too.
Not enough players, so they beg more bots ( which turns out to be a terrible idea)
Not enough players, so they asked for smaller alliances (on paper makes sense)
What does this player base do i wonder.. make a pact with every other alliance, leaving them with only but a handful of targets, which results in bashing them silly, which in turn reduces the player base even more u cant actually make up the level of retarded-ness i've witnessed this round
Thoughts on the changes
First of all, something needs to be done about this p2w mess we have become so use too, some of u guys (mainly the ones who have been given 'helper status' coincidentally) don't even consider it p2w loool. The best units for that route are behind a paywall people. Wake the **** up. Ohh but Dvs mate, u can counter them.. blah blah blahh.. the best ****ing units are behind a pay wall!! get rid of them or make them a normal unit. make some shitty unit like black knights that do jack ****, that cost the $5 or summik
Moving forward
i honesty cant see the point in this update, the unit changes are so negligible, what is the point? Jeeps are kinda broken tho and so are CG. The 15min delay on stats is a step backwards imo and i dont like it one bit.
the website being safe now is nice, good change, the website also looks a bit cleaners, also a nice change. emojis are a welcome addition also.
the id lists are broken and need reverting bk to the orginal state imo
balancing tweaks need to be made if the p2w aspect won't be addressed. Like lower the fire ini for sa, vamps, tls, marines, dragons, hypnos etc. Its actually jarring how good those p2w units are
the small delay after a tick is annoying, minor but annoying.
long story short, due to the level of retardedness and p2w aspect of the game, this will be my last round. This update had some potential, but the elephants in the room wasn't addressed imo
Alliances are still overpowered imo, the bashing people is actually jarring, should be a cap where u cant attack the same person more than 3 times a week or something.
solo need a buff, not some dowy 2.5% insurance. solo up against 12 people, with HQ units, eta 5 vision, a place to part their units at night and a damn defence boost. a solo has some **** gov defence that works against u if the attacker actually wanted your land, just send a decent amount, let sas kill some and they go and u get easy landz. The solos with high land count, might as well have 0 ar. The dev time is a mess this round, id say last round was worse but this round wasnt much better.
i dont actually expect azzar to address any of these issues considering its taken 13yrs to get this dowy/negligible update.. nor do i expect him to stop farming the cult like player base of their money every 2 months now.
GG
Not enough players, so they beg more bots ( which turns out to be a terrible idea)
Not enough players, so they asked for smaller alliances (on paper makes sense)
What does this player base do i wonder.. make a pact with every other alliance, leaving them with only but a handful of targets, which results in bashing them silly, which in turn reduces the player base even more u cant actually make up the level of retarded-ness i've witnessed this round
Thoughts on the changes
First of all, something needs to be done about this p2w mess we have become so use too, some of u guys (mainly the ones who have been given 'helper status' coincidentally) don't even consider it p2w loool. The best units for that route are behind a paywall people. Wake the **** up. Ohh but Dvs mate, u can counter them.. blah blah blahh.. the best ****ing units are behind a pay wall!! get rid of them or make them a normal unit. make some shitty unit like black knights that do jack ****, that cost the $5 or summik
Moving forward
i honesty cant see the point in this update, the unit changes are so negligible, what is the point? Jeeps are kinda broken tho and so are CG. The 15min delay on stats is a step backwards imo and i dont like it one bit.
the website being safe now is nice, good change, the website also looks a bit cleaners, also a nice change. emojis are a welcome addition also.
the id lists are broken and need reverting bk to the orginal state imo
balancing tweaks need to be made if the p2w aspect won't be addressed. Like lower the fire ini for sa, vamps, tls, marines, dragons, hypnos etc. Its actually jarring how good those p2w units are
the small delay after a tick is annoying, minor but annoying.
long story short, due to the level of retardedness and p2w aspect of the game, this will be my last round. This update had some potential, but the elephants in the room wasn't addressed imo
Alliances are still overpowered imo, the bashing people is actually jarring, should be a cap where u cant attack the same person more than 3 times a week or something.
solo need a buff, not some dowy 2.5% insurance. solo up against 12 people, with HQ units, eta 5 vision, a place to part their units at night and a damn defence boost. a solo has some **** gov defence that works against u if the attacker actually wanted your land, just send a decent amount, let sas kill some and they go and u get easy landz. The solos with high land count, might as well have 0 ar. The dev time is a mess this round, id say last round was worse but this round wasnt much better.
i dont actually expect azzar to address any of these issues considering its taken 13yrs to get this dowy/negligible update.. nor do i expect him to stop farming the cult like player base of their money every 2 months now.
GG
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