Bored
Pruner
- Joined
- Dec 14, 2007
- Messages
- 61
Portal said:* Players now have "Opponent Lists" available on a new page ("Enemies" below "World View" within the Player Data section). This page lists all players who have done damage to you through stealing land, killing units, or bribing units. This includes players who have directly attacked you, players who you have attacked, and players who have defended against you in your attacks. These players will have bounties placed on them available only to you (see the new bounty system below for more details). This will help you keep track of personal enemies and encourage the exacting of revenge!
* Note on the opponent lists: There is a delay of between six to ten hours (it is randomised) before data in the opponent lists (for individuals and alliances alike) gets updated from when actual events took place, and they may not update sequentially or all in one batch (and sometimes they will!). This is to make ID calculations from this data more difficult than it otherwise would be.
* Bounty system has been entirely redesigned, as the old bounty system does not work without law/fame. Base bounty and bounty levels have been removed. Bounty has been removed as a main rank, and while it won't give normal portal rankings (and no alliance related rankings), a "top 10 bounty hunters" is replacing the old "Top 10 lawful" players for end of round portal placements (and any relevant profile awards that may exist have been converted as necessary). Alliance points no longer consider bounty levels in their calculation. Now there is a new "Personal Bounty" related to people that have attacked you and your ability to get revenge on them (See "Opponents" feature above). The game keeps track of every individual that steals land from you or kills your units - and what you do in return. If you get "revenge" (steal land back or kill troops back) attacking them back, then you can claim bounty on these individuals. The behind-the-scenes L/F code will still be used to help calculate possible bounty earnings, as it always has for bounty earnings.
A couple small questions concerning this:
1. If I hit somebody on the 1st day with privates (Hypothetical ), will that bounty stay for the entire round, or does it drop over time, similar to AR mod?
2. Say I'm ID2, and ID3 has a 50% bounty to me. If I hit them, will the bounty go down, or will it stay at 50% until some code kicks in ?