• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Injuries

BlackWolf

Landscape Designer
Joined
Dec 14, 2007
Messages
1,217
Location
Lappeenranta, Finland (Wolf territory)
I just noticed that when i lost units at 2 different places at different time i have no 2 times gardeners, harvesters etc on list of injuries and with different ETA.
Now problem is not that ETA but that what happens when i have allready developed to full and have like 10 different unit types and each gets injuried in 3 different attacks...
I will have 1.5 pages full of injured units list.
Sounds bit stupid to me.

Needs some way to solve... what it is i dont know.
Maby have 1 name for 1 unit type injured and as javascript or so you could see how many units ansd on what ETAs there are of that type or have dropdown list for each unit type which would include all amounts and ETAs only showing total amount of injured as normal mode...

Yes i know you can minimize that window... but not on hiring page.
And how readable is list of 40+ different units returning on different ETAs...
For some briber that list might be over 100 units long.
insane!
 

Enrico

Tree Surgeon
Joined
Dec 14, 2007
Messages
518
Re: Injuries

Nah, I would just see it as an "accounts receiveable". And you're mostly just interested in the top of the list anyway.
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
Re: Injuries

azzer is fixing it

but i agree. you can have units taking eta 12 then potentially you could have 12 different eta's on one injured unit, (on the overview page- so hardly an overview). this will get messy with more developments.

as mentioned


potential solution:

have the unit name. the total amount. and the eta of the maxinum unit for example the mob that died most recently.

so instead of


gardener[1,000,045] eta 1
gardener[999,900] eta 2
gardener[55]eta 3


you wopuld see

gardener[2,000,000] eta 3(assuming i got my maths right)

because other wise people that start bribing have millions of units, and millions of battles thiere page is going to be huge, not just full spec. but all the units u clone returning at different times.

also manby allainces clutter the page with thier sh*t. so with injuries, overview news, alliance comments and all the rest your'll have to scroll like 6 pages to get to what you want to see. (the land you have and the units u have.)

and now you say.....what about the fact you may want to know how many mobs are returning at the other eta's and how many are returning at eta3

simple...have it on the hiring/military page. and the overview. literately is just an overview stating how long until all the units are home and how many of each unit is returning home.
 
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