look to the left of gardeners in the top row of units and u cant miss em![]()
oops your right still have a problem being able to send them on an attack
look to the left of gardeners in the top row of units and u cant miss em![]()
look to the left of gardeners in the top row of units and u cant miss em![]()
oops your right still have a problem being able to send them on an attack
look to the left of gardeners in the top row of units and u cant miss em![]()
oops your right still have a problem being able to send them on an attack
Why?
Excellent!
Do these units add score to the player?Yes, though at the moment very little - I'm still not sure which way this needs to go. My first initial thought is they should give very little score - and so their values are extremely low right now - £100 cost for white knights, £400 cost for white wizards. This may change though - I couldn't decide if giving them high score and making players gain huge scores and grow in to range of higher ups as they get these units was a good thing or a bad thing.
I think it should stay this way. As you say yourself, giving high value and get people in range of the top players is more like a disadvantage. People would deliberately rape someone at 40 % to lose those troops.
Or so I could personally imagine.
I'll repeat what Cheese said - Why? Them being unbribable is because they are granted in return for achieving necessary honour & fame levels/green titles. What use would that be if anyone with a red title could come along and hit you at 40% of their score and bribe all the white knights and wizards for themselves. It's one thing making a statement, but you really need to give genuine tactical/strategic reasons as to why a feature should be one way and not another.Being an Admin unit they should be non mobile any other unit you can send can be bribedWhy?oops your right still have a problem being able to send them on an attack
I'll repeat what Cheese said - Why? Them being unbribable is because they are granted in return for achieving necessary honour & fame levels/green titles. What use would that be if anyone with a red title could come along and hit you at 40% of their score and bribe all the white knights and wizards for themselves. It's one thing making a statement, but you really need to give genuine tactical/strategic reasons as to why a feature should be one way and not another.Being an Admin unit they should be non mobile any other unit you can send can be bribedWhy?oops your right still have a problem being able to send them on an attack
I'll repeat what Cheese said - Why? Them being unbribable is because they are granted in return for achieving necessary honour & fame levels/green titles. What use would that be if anyone with a red title could come along and hit you at 40% of their score and bribe all the white knights and wizards for themselves. It's one thing making a statement, but you really need to give genuine tactical/strategic reasons as to why a feature should be one way and not another.Being an Admin unit they should be non mobile any other unit you can send can be bribedWhy?oops your right still have a problem being able to send them on an attack
I understand your point, but I have a green title not a red one. So I get punished by a unit that is intended for having honor. They are great flak killers for free.
I understand your point, but I have a green title not a red one. So I get punished by a unit that is intended for having honor. They are great flak killers for free.
I think i'm confused. How is being given a relatively insubstantial number of units with very very very low score a "punishment." Especially when they are good flak killers and great LET flak.
im slowly loosing white wizards...despite being admirable.
how does that work?
Your fame does drop naturally, a little bit, every tick - so your H/F rating drops slowly, and thus you'll lose white wizards! Gain some more honour/fame, and you'll keep the cap high.im slowly loosing white wizards...despite being admirable.
how does that work?
Your fame does drop naturally, a little bit, every tick - so your H/F rating drops slowly, and thus you'll lose white wizards! Gain some more honour/fame, and you'll keep the cap high.im slowly loosing white wizards...despite being admirable.
how does that work?
i want 1m!
such useful units. but yeh cooli also want rank 1 H/F!
even tho it probably isnt worth anything...?
i want 1m!
such useful units. but yeh cooli also want rank 1 H/F!
even tho it probably isnt worth anything...?
Well specifically being rank 1 H/F doesn't grant you any special "extra" units - but ofc the higher your H/F, the more white wizards/knights you can have (and the more are able to join you each tick).
Though talking of ranks - I still have yet to decide on the portal ranks for the H/F return - possibly just the top 10 H/F at round end get to portal. I'm open to opinions from players here![]()
top 10 sounds like the way to go.
will there be any kind of achievements, user awards for H/F?
top 10 sounds like the way to go.
will there be any kind of achievements, user awards for H/F?
"Portalicious" for being in the top 10, and "entitled" for having a titles other than "nobody" already exist.