Flak bug?

nathan

Weeder
Joined
Jan 2, 2008
Messages
12
Location
England
Mob Details
Type Sent Remaining
Gardener 20,000,000 20,000,000
Hippy 2,000,000 0
Yob 1,000,000 674,691
Hooligan 1,000,000 945,652
Heavy Thug 1,000,000 821,773
Petrol Bomber 3,000,000 2,459,343
Terrorist 2,000,000 1,636,639
Jeep 4,000,000 3,274,894
Biker 5,000,000 3,790,966
Geo-Phys Thief 100,001 17,878


jussst out of interest
why would something kill all my geos
but none of the gardies flak
puzzled much

maybe a bug in the flak thing?
 

DarkSider

Tree Surgeon
Joined
Dec 14, 2007
Messages
796
Re: Flak bug?

You must have went vs political masterminds, they have the bad habbit of distracting all the gards and some geos may get hit by lethals.
 

Meneldil

Planter
Joined
Dec 14, 2007
Messages
32
Location
Guildford, England
Re: Flak bug?

Indeed, to clarify:

If some distracting unit goes up against your stuff, it's quite feasible it will distract all the flak, but very few of the geos. A lethal unit which fires after the distracting/disabling unit will then only target the geos, so you lose almost all of them: flakking is a double-edged sword, you know! :wink:
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
Re: Flak bug?

also why you, as a defender, need sweepers. Something shooting after the bulk of the flack stoppers. because those few that slip through the net will pretty much always be geos or some type of thief.
 
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