• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Enemies

ashthemainman

Digger
Joined
Dec 14, 2007
Messages
5
Enemies maybe there should be a Enemies list for allainces..
so people can see how has attacked other people in the team..
and then start a counter attack\0/
this would also mean they be more targetable.. with differnt routes attack differnt players. :)
 

jugbug

Weeder
Joined
Dec 14, 2007
Messages
14
Re: Enemies

then you could easily compile a list of who is in what alliance. Making it too easy. Would make pvt alliance useless
 

mrmongo

Harvester
Joined
Dec 15, 2007
Messages
179
Location
bristol
Re: Enemies

i think he means like an alliance enemies hotlist..
like owner of company has attacked alliance members 34 times

etc so you can see the people picking on your people.

dunno quite how you would get a private alliance list from that kinda thing. but hey
 

Enrico

Tree Surgeon
Joined
Dec 14, 2007
Messages
518
Re: Enemies

Yeah, not sure how that would disclose IDs in an alliance... and once spies are developed ID-list become common knowledge anyway
 
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