• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Small Changes

No-Dachi

Official Helper
Joined
Dec 15, 2007
Messages
975
Location
Oslo, Norway
No, they switched up and did rebalances each round, or as good as. It's been a while since I played it. The races still contained their uniqueness, but one round the Terran FR would rock, and the next their FI would be so strong they would be massed to help fleet trap enemy key players, and so forth.
 

alwaysnumb

Head Gardener
Joined
Jan 7, 2008
Messages
309
Location
London
the whole game is imbalanced it was desigmed for a much larger player base now those players arnt there every round an allie gets to top within a week or so and thats it
 

Iamsmart

Landscape Designer
Joined
Apr 26, 2008
Messages
1,668
you'd think that - this being your thread and all - you'd actually know what topic we're supposed to be discussing
 

No-Dachi

Official Helper
Joined
Dec 15, 2007
Messages
975
Location
Oslo, Norway
the whole game is imbalanced it was desigmed for a much larger player base now those players arnt there every round an allie gets to top within a week or so and thats it

You know, this has always been the case. I distinctly remember winning rounds after three days. By then all the competition was dead, and we were just waiting for some decent lethals to kill them off completely. This is some time ago, and measures has been taken to make sure rounds are a bit more interesting. Exponential seed growth, land score, HF and reduced acre-steals, bounty on top players, etc. Some have been removed, some have been tweaked, and the result is that the rounds are "open" for victory for longer periods. This has also been considered "bad" by some users, as it wears the top players out.

The game gets decided quickly because of a lack of compitition, and no amount of game tweaks can fix that. You should consider yourself lucky the game is decided, and the top 10 runs away. That way you don't need have to receive endless incomings by impossible numbers throughout the game.

It is indeed beyond questioning that we would benefit from a larger player base, however, the game is not imbalanced. You could argue that it could be more newbie-friendly, e.g. by introducing more survivability to units, but that would need other fixes to make sure targets you kill stay out of range.

Rant over. Let's stay on topic.
 

Iamsmart

Landscape Designer
Joined
Apr 26, 2008
Messages
1,668
'That way you don't need have to receive endless incomings by impossible numbers throughout the game.'

Tell that to like the 6 rank 2 alliance i've been in

*shivers*
 

No-Dachi

Official Helper
Joined
Dec 15, 2007
Messages
975
Location
Oslo, Norway
Back in the days when you only received score from units, and Cheese having close to 300k acres he hoarded for god knows how long, before buying up and attacking, you'll see impossible numbers :p

But I do get your point, the thing is that you'll always receive incoming you can't quite handle, but the amount you can receive has been lowered a lot by in game changes.
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
poor poor azzer, no wounder hes gone away . lol

game imbalanced... impossible numbers..... make changes and tweaks every round!...

you guys are crazy....

....if it was imbalanced wouldnt every one pick the "best route"

....if the incoming weren't impossible numbers and you could easily defend it (gardeners price rose ten fold for example) wouldnt everyone be so hard to steal land from no one ould grow....wouldnt the complaint be instead this route is so weak. i cant even attack well with it (*looks to ranger route*)

..... If you're not happy with changes azzer has made that he has considered and worked on for months and months and gradually updated and tweaked...are you really gonna be happy with some slap dash changes he impliments inbetween rounds?


just no pleasing some people
 
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