like captain falcon before you mate your making a lot of sense but again its missing the whole idea of the post maybe im explaining it poorly (very likely) but i'll try to explian more thoroughly by addressing and quoting the very good points you made
i want to play from 8gmt -12gm. i then work in a pub for 3 hrs. and send eta 8 to id 1. then com back and play till 00GMT. then i hand over my id to my friend. he nurses it for 12 hrs... but i want to play it again at 8GMT ---- its only an option, much like sleep mode its not meant to make you invulnerable just improve your options
also can he attack with it??---- no your right no attacking allowed
can he defend with it ---- no sorry i thought i had mentioned that in previous posts if i did not i apologise, the idea is to make the need to always have a contact no. and be contactable 24/7 redundant what it allows is the player to send a defence to id 1 to prevent being woken for let rushes/incoming if your alliance doesnt have enough nightcover to defend and your needed you still need to be available to play but if you didnt have enough nightcover there wouldnt be enough people to pass your acct on to anyway.
as it still means top ranks are safe 24/7 ---- agreed but the important world is *still* safe they are safe at the moment this will not improve their defense capabilities a player who can get on will be preferred to someone not able to send a defense mob for the duration maybe 12 hrs is the problem make it 8 so theres a decent size break the idea is the important point not the duration that id happily set at anything between 6-12 if the idea took off
and lower ranks with only 4-6 hrs of game play *2 people, so are just as vunerable as ever ---- sorry willy even with your own maths 4-6 hrs doubled with another player makes it 8-12hrs you cant be zeroed by a mass bash only lose a couple of ticks of land as opposed to 4-6 hrs just now......
also there is nothing to prevent people from still using phone numbers ---- again i agree with you but NOTHING will ever stop people from using their phones what im suggesting is a rough (very rough) idea of making it a little less mandatory for a top 5 alliance especially with so few players now imagine as a new player joining this game liking it but realising that to be successful you need to be 24/7 contactable and have no outside life that cant be put on hold for say 3-5 days of solid incoming would put everyone but the most dedicated gamer off, im trying to think of ideas to make it more of an even playing field
so if your account nurse is able to use your troops for defence for those 12 hours and you are able to as well then you have double the chances of contacting one of you online if needs be. ---- they cant only send to id 1 as i say my fault for not making it clearer earlier but it does invalidate this point also when you sign the acct over its gone for the 6,8,10,12 hrs (whatever was decided best) to the other player so if they used phones theyd still only be able to get one person
but if you still dont like the idea willy then np mate thanks for at least thinking it through always a pleasure to hear good constructive criticism of my ideas
i want to play from 8gmt -12gm. i then work in a pub for 3 hrs. and send eta 8 to id 1. then com back and play till 00GMT. then i hand over my id to my friend. he nurses it for 12 hrs... but i want to play it again at 8GMT ---- its only an option, much like sleep mode its not meant to make you invulnerable just improve your options
also can he attack with it??---- no your right no attacking allowed
can he defend with it ---- no sorry i thought i had mentioned that in previous posts if i did not i apologise, the idea is to make the need to always have a contact no. and be contactable 24/7 redundant what it allows is the player to send a defence to id 1 to prevent being woken for let rushes/incoming if your alliance doesnt have enough nightcover to defend and your needed you still need to be available to play but if you didnt have enough nightcover there wouldnt be enough people to pass your acct on to anyway.
as it still means top ranks are safe 24/7 ---- agreed but the important world is *still* safe they are safe at the moment this will not improve their defense capabilities a player who can get on will be preferred to someone not able to send a defense mob for the duration maybe 12 hrs is the problem make it 8 so theres a decent size break the idea is the important point not the duration that id happily set at anything between 6-12 if the idea took off
and lower ranks with only 4-6 hrs of game play *2 people, so are just as vunerable as ever ---- sorry willy even with your own maths 4-6 hrs doubled with another player makes it 8-12hrs you cant be zeroed by a mass bash only lose a couple of ticks of land as opposed to 4-6 hrs just now......
also there is nothing to prevent people from still using phone numbers ---- again i agree with you but NOTHING will ever stop people from using their phones what im suggesting is a rough (very rough) idea of making it a little less mandatory for a top 5 alliance especially with so few players now imagine as a new player joining this game liking it but realising that to be successful you need to be 24/7 contactable and have no outside life that cant be put on hold for say 3-5 days of solid incoming would put everyone but the most dedicated gamer off, im trying to think of ideas to make it more of an even playing field
so if your account nurse is able to use your troops for defence for those 12 hours and you are able to as well then you have double the chances of contacting one of you online if needs be. ---- they cant only send to id 1 as i say my fault for not making it clearer earlier but it does invalidate this point also when you sign the acct over its gone for the 6,8,10,12 hrs (whatever was decided best) to the other player so if they used phones theyd still only be able to get one person
but if you still dont like the idea willy then np mate thanks for at least thinking it through always a pleasure to hear good constructive criticism of my ideas